
Effect · every source
How to increase Control Growth in CK3
70 sources raise Control Growth and 4 lower it in the game files of patch 1.20.0.3.
monthly_county_control_growth_factorThe biggest boosts
+60%Leisure PalacesBuilding · Each de jure county of the duchy- +50%BordeauxHoly site · Bordeaux · Followers, while the faith holds it
+40%Burial SiteBuilding · Each de jure county of the duchy
What raises Control Growth (70)
Culture pillars (1)
Tenets (1)

Confessio+5%
Counties of this faith
tenet_confession· game/common/religion/tenet_types/00_pam_tenets.txt
Holy sites (10)
Bordeaux+50%
Bordeaux · Followers, while the faith holds it
bordeaux· game/common/religion/faith_types/00_faith_types.txtBordeaux+10%
Bordeaux · Holder of the county
bordeaux· game/common/religion/faith_types/00_faith_types.txtAmaravati+10%
Nallamala · Followers, while the faith holds it
amaravati· game/common/religion/faith_types/00_faith_types.txtMount Sikong+10%
Qizhou · Followers, while the faith holds it
sikong· game/common/religion/faith_types/00_faith_types.txtDamascus+10%
Damascus · Followers, while the faith holds it
damascus· game/common/religion/faith_types/00_faith_types.txtAmaravati+5%
Nallamala · Holder of the county
amaravati· game/common/religion/faith_types/00_faith_types.txtMount Sikong+5%
Qizhou · Holder of the county
sikong· game/common/religion/faith_types/00_faith_types.txtCologne+5%
Cologne · Holder of the county
cologne· game/common/religion/faith_types/00_faith_types.txtDamascus+5%
Damascus · Holder of the county
damascus· game/common/religion/faith_types/00_faith_types.txtQiongzhou+5%
Qiongzhou · Holder of the county
qiongzhou· game/common/religion/faith_types/00_faith_types.txt
Buildings (57)

Leisure Palaces+60%
Each de jure county of the duchy
Levels 1–3: +20% to +60% (3 levels give it)
leisure-palace· game/common/buildings/00_duchy_capital_buildings.txt
Burial Site+40%
Each de jure county of the duchy
Levels 1–3: +10% to +40% (3 levels give it)
burial-site· game/common/buildings/00_duchy_capital_buildings.txt
Holder
Levels 1–3: +5% to +25% (3 levels give it)
holy-site-canterbury-cathedral· game/common/buildings/00_special_buildings.txt
Militia Camps+25%
County
Levels 4–8: +5% to +25% (5 levels give it)
military-camps· game/common/buildings/00_standard_military_buildings.txt
Alamut Castle+20%
Holder
Levels 1–2: +20% to +20% (2 levels give it)
alamut-castle· game/common/buildings/00_special_buildings.txt

Saint Catherine's Monastery+20%
Holder
saint-catherine· game/common/buildings/00_special_buildings.txt

Hill Forts+20%
County
Levels 2–8: +10% to +20% (7 levels give it)
hill-forts· game/common/buildings/00_standard_fortification_buildings.txt
Cluny Monastery+20%
County
Levels 1–2: +10% to +20% (2 levels give it)
cluny-abbey· game/common/buildings/ccp3_special_buildings.txt
County
damascus-mosque· game/common/buildings/ccp3_special_buildings.txt


Temple Citadel+20%
Province · government parameter government_is_mandala
Levels 1–4: +5% to +20% (4 levels give it)
temple-citadel· game/common/buildings/temple_citadel_buildings.txt


Flamboyant Grand Cathedral+15%
County
great-project-cathedral-03· game/common/buildings/pam_buildings.txt

Holder
holy-site-great-mosque-of-mecca· game/common/buildings/00_special_buildings.txt

Holder
Levels 1–2: +10% to +10% (2 levels give it)
dome-of-the-rock· game/common/buildings/00_special_buildings.txt

Sumela Monastery+10%
Holder
Levels 1–2: +5% to +10% (2 levels give it)
sumela-monastery· game/common/buildings/00_special_buildings.txt









County
great-project-cathedral-02· game/common/buildings/pam_buildings.txt
Archbasilica of Saint John Lateran+10%
County
pam-lateran-basilica· game/common/buildings/pam_buildings.txt






Grand Temple+5%
Holder
holy-site-buddhist-grand-temple· game/common/buildings/00_special_buildings.txt


Grand Temple+5%
Holder
holy-site-se-asia-pagan-temple· game/common/buildings/00_special_buildings.txt

Holder
holy-site-cologne-cathedral· game/common/buildings/00_special_buildings.txt
Holder
Levels 1–2: +5% to +5% (2 levels give it)
church-of-the-theotokos· game/common/buildings/00_special_buildings.txt





County
Levels 2–8: +5% to +5% (7 levels give it)
regimental-grounds· game/common/buildings/00_standard_military_buildings.txt

County
great-project-cathedral· game/common/buildings/pam_buildings.txt

Laws (1)
Banditry Crackdown+5%
Imperial Policies · Rulers with this law
bandit_crackdown_law· game/common/laws/03_imperial_policies.txt
What lowers Control Growth (4)
Cultural traditions (2)

Quarrelsome-40%
Characters of this culture
tradition_quarrelsome· game/common/culture/traditions/00_combat_traditions.txt
Collective Lands-20%
Counties of this culture
tradition_collective_lands· game/common/culture/traditions/00_realm_traditions.txt
Tenets (1)

Followers
tenet_communal_possessions· game/common/religion/tenet_types/00_tenet_types.txt
Buildings (1)

City-25%
County · culture with Republican Legacy or Parochialism
Levels 1–4: -25% to -25% (4 levels give it)
city· game/common/buildings/00_city_buildings.txt
Source: game/common/buildings/00_city_buildings.txt, game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/00_standard_fortification_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/ccp3_special_buildings.txt, game/common/buildings/cp8_special_buildings.txt, game/common/buildings/pam_buildings.txt, game/common/buildings/temple_citadel_buildings.txt, game/common/culture/pillars/00_ethos.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/laws/03_imperial_policies.txt, game/common/religion/faith_types/00_faith_types.txt, game/common/religion/tenet_types/00_pam_tenets.txt, game/common/religion/tenet_types/00_tenet_types.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.