
Duchy capital building
Leisure Palaces
leisure_palace_01While staying in one lavishly luxuriant castle is fine, having a few more to choose between never hurts.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Chateau | 485 gold | 1825 d | — | — |
| 2. Summer Palace | 725 gold | 1825 d | — | — |
| 3. Winter Palace | 1,100 gold | 1825 d | — | — |
Level 1: Chateau
Holder
- Monthly Prestige+5%
- Stress Loss+15%
- Hostile scheme success chance+5%
- Personal scheme success chance+5%
Each de jure county of the duchy
- Control Growth+20%
- Monthly county control growth+0.2/month
- Key
leisure_palace_01- Cost
- 485 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Manorialism
Level 2: Summer Palace
Holder
- Monthly Prestige+10%
- Stress Loss+25%
- Hostile scheme success chance+15%
- Personal scheme success chance+15%
Each de jure county of the duchy
- Control Growth+40%
- Monthly county control growth+0.3/month
- Key
leisure_palace_02- Cost
- 725 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Windmills
Level 3: Winter Palace
Holder
- Monthly Prestige+15%
- Stress Loss+35%
- Hostile scheme success chance+25%
- Personal scheme success chance+25%
Each de jure county of the duchy
- Control Growth+60%
- Monthly county control growth+0.4/month
- Key
leisure_palace_03- Cost
- 1,100 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Cranes
Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.