
Effect · every source
How to increase Stationed Archers Damage in CK3
11 sources raise Stationed Archers Damage and 0 lower it in the game files of patch 1.20.0.3.
stationed_archers_damage_multIn Crusader Kings III, 11 sources raise Stationed Archers Damage and 0 sources lower it. Biggest raises: Militia Camps +90%, Workshops +70%, Archery Grounds +60%, Nomadic Settlement +40% and Palisades +30%. Patch 1.20.0.3, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.
The biggest boosts
+90%Militia CampsBuilding · Province
+70%WorkshopsBuilding · Province
+60%Archery GroundsBuilding · Province
What raises Stationed Archers Damage (11)
Buildings (11)

Militia Camps+90%
Province
Levels 1–8: +20% to +90% (8 levels give it)
military-camps· game/common/buildings/00_standard_military_buildings.txt
Workshops+70%
Province
Levels 3–8: +20% to +70% (6 levels give it)
workshops· game/common/buildings/00_standard_military_buildings.txt
Archery Grounds+60%
Province
Levels 1–3: +30% to +60% (3 levels give it)
archery-ranges· game/common/buildings/00_duchy_capital_buildings.txt
Province · culture with Adaptive Skirmishers
nomadic-camp· game/common/buildings/00_nomad_buildings.txt
Palisades+30%
Province
Levels 1–2: +20% to +30% (2 levels give it)
palisades· game/common/buildings/00_tribal_buildings.txt
Wantilan+30%
Province
Levels 1–4: +15% to +30% (4 levels give it)
wantilan· game/common/buildings/00_tribal_buildings.txt
Hunting Grounds+28%
Province · culture with Land of the Bow
Levels 1–8: +10% to +28% (8 levels give it)
hunting-grounds· game/common/buildings/00_standard_economy_buildings.txt
Forestry+28%
Province · culture with Forest Wardens or Forest Folk
Levels 1–8: +10% to +28% (8 levels give it)
logging-camps· game/common/buildings/00_standard_economy_buildings.txt
Forest Forts+28%
Province
Levels 1–8: +10% to +28% (8 levels give it)
ramparts· game/common/buildings/00_standard_fortification_buildings.txt
Outposts+28%
Province
Levels 1–8: +10% to +28% (8 levels give it)
outposts· game/common/buildings/00_standard_military_buildings.txt
Kora-Kora Yards+18%
Province
Levels 1–4: +10% to +18% (4 levels give it)
kora-kora-yards· game/common/buildings/00_tribal_buildings.txt
Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_nomad_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_fortification_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/00_tribal_buildings.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.