CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to increase Stationed Archers Damage in CK3

11 sources raise Stationed Archers Damage and 0 lower it in the game files of patch 1.20.0.3.

stationed_archers_damage_mult

In Crusader Kings III, 11 sources raise Stationed Archers Damage and 0 sources lower it. Biggest raises: Militia Camps +90%, Workshops +70%, Archery Grounds +60%, Nomadic Settlement +40% and Palisades +30%. Patch 1.20.0.3, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.

The biggest boosts

  1. +90%Militia CampsBuilding · Province
  2. +70%WorkshopsBuilding · Province
  3. +60%Archery GroundsBuilding · Province

What raises Stationed Archers Damage (11)

Buildings (11)

  • Militia Camps+90%

    Province

    Levels 1–8: +20% to +90% (8 levels give it)

    military-camps · game/common/buildings/00_standard_military_buildings.txt

  • Workshops+70%

    Province

    Levels 3–8: +20% to +70% (6 levels give it)

    workshops · game/common/buildings/00_standard_military_buildings.txt

  • Archery Grounds+60%

    Province

    Levels 1–3: +30% to +60% (3 levels give it)

    archery-ranges · game/common/buildings/00_duchy_capital_buildings.txt

  • Nomadic Settlement+40%

    Province · culture with Adaptive Skirmishers

    nomadic-camp · game/common/buildings/00_nomad_buildings.txt

  • Palisades+30%

    Province

    Levels 1–2: +20% to +30% (2 levels give it)

    palisades · game/common/buildings/00_tribal_buildings.txt

  • Wantilan+30%

    Province

    Levels 1–4: +15% to +30% (4 levels give it)

    wantilan · game/common/buildings/00_tribal_buildings.txt

  • Hunting Grounds+28%

    Province · culture with Land of the Bow

    Levels 1–8: +10% to +28% (8 levels give it)

    hunting-grounds · game/common/buildings/00_standard_economy_buildings.txt

  • Forestry+28%

    Province · culture with Forest Wardens or Forest Folk

    Levels 1–8: +10% to +28% (8 levels give it)

    logging-camps · game/common/buildings/00_standard_economy_buildings.txt

  • Forest Forts+28%

    Province

    Levels 1–8: +10% to +28% (8 levels give it)

    ramparts · game/common/buildings/00_standard_fortification_buildings.txt

  • Outposts+28%

    Province

    Levels 1–8: +10% to +28% (8 levels give it)

    outposts · game/common/buildings/00_standard_military_buildings.txt

  • Kora-Kora Yards+18%

    Province

    Levels 1–4: +10% to +18% (4 levels give it)

    kora-kora-yards · game/common/buildings/00_tribal_buildings.txt

Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_nomad_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_fortification_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/00_tribal_buildings.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.