
Regular building
Workshops
workshops_01Fletchers, bowyers, and carpenters work in these shops to construct siege weapons and to provide troops with supplies for prolonged campaigns.
Built in
Holding types whose building list names it (common/holdings).
Levels
| Level | Cost | Time | Levies | Garrison | Main effects |
|---|---|---|---|---|---|
| 1. Shooting Ranges | 200 gold | 1825 d | — | — | +0.35/month Tax, +10% Stationed Siege Weapon Effectiveness, … |
| 2. Ropewalks | 350 gold | 1825 d | — | — | +0.55/month Tax, +15% Stationed Siege Weapon Effectiveness, … |
| 3. String Storages | 485 gold | 1825 d | — | — | +0.75/month Tax, +20% Stationed Siege Weapon Effectiveness, … |
| 4. Tunneler's Guild | 725 gold | 1825 d | — | — | +0.95/month Tax, +25% Stationed Siege Weapon Effectiveness, … |
| 5. Fletcher's Guild | 1,100 gold | 1825 d | — | — | +1.15/month Tax, +30% Stationed Siege Weapon Effectiveness, … |
| 6. Mathematicians Halls | 1,640 gold | 1825 d | — | — | +1.35/month Tax, +35% Stationed Siege Weapon Effectiveness, … |
| 7. Standardized Weapon Dimensions | 2,375 gold | 1825 d | — | — | +1.55/month Tax, +40% Stationed Siege Weapon Effectiveness, … |
| 8. Powderhouses | 3,335 gold | 1825 d | — | — | +1.75/month Tax, +45% Stationed Siege Weapon Effectiveness, … |
Level 1: Shooting Ranges
Province
- Tax+0.35/month
- Stationed Siege Weapon Effectiveness+10%
- Stationed Men-at-Arms Siege Progress+0.05
Holder
- Skirmisher Maintenance-1.6%
- Archer Maintenance-1.6%
- Key
workshops_01- Cost
- 200 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Advanced Bowmaking
Level 2: Ropewalks
Province
- Tax+0.55/month
- Stationed Siege Weapon Effectiveness+15%
- Stationed Men-at-Arms Siege Progress+0.1
Holder
- Skirmisher Maintenance-2.4%
- Archer Maintenance-2.4%
- Key
workshops_02- Cost
- 350 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Advanced Bowmaking
Level 3: String Storages
Province
Holder
- Skirmisher Maintenance-3.2%
- Archer Maintenance-3.2%
- Key
workshops_03- Cost
- 485 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Advanced Bowmaking
Level 4: Tunneler's Guild
Province
Holder
- Key
workshops_04- Cost
- 725 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Advanced Bowmaking
Level 5: Fletcher's Guild
Province
Holder
- Key
workshops_05- Cost
- 1,100 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Advanced Bowmaking
Level 6: Mathematicians Halls
Province
Holder
- Key
workshops_06- Cost
- 1,640 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Royal Armory
Level 7: Standardized Weapon Dimensions
Province
Holder
- Key
workshops_07- Cost
- 2,375 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Royal Armory
Level 8: Powderhouses
Province
Holder
- Key
workshops_08- Cost
- 3,335 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Royal Armory
Source: game/common/buildings/00_standard_military_buildings.txt, game/common/holdings/00_holdings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.


