
Effect · every source
How to increase Stationed Archers Toughness in CK3
9 sources raise Stationed Archers Toughness and 0 lower it in the game files of patch 1.20.0.3.
stationed_archers_toughness_multIn Crusader Kings III, 9 sources raise Stationed Archers Toughness and 0 sources lower it. Biggest raises: Outposts +50%, Nomadic Settlement +40%, Militia Camps +40%, Idjang Forts +30% and Wantilan +30%. Patch 1.20.0.3, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.
The biggest boosts
+50%OutpostsBuilding · Province
+40%Nomadic SettlementBuilding · Province · culture with Adaptive Skirmishers
+40%Militia CampsBuilding · Province
What raises Stationed Archers Toughness (9)
Buildings (9)

Outposts+50%
Province
Levels 1–8: +15% to +50% (8 levels give it)
outposts· game/common/buildings/00_standard_military_buildings.txt
Province · culture with Adaptive Skirmishers
nomadic-camp· game/common/buildings/00_nomad_buildings.txt
Militia Camps+40%
Province
Levels 3–8: +15% to +40% (6 levels give it)
military-camps· game/common/buildings/00_standard_military_buildings.txt
Idjang Forts+30%
Province
Levels 1–4: +15% to +30% (4 levels give it)
idjang-forts· game/common/buildings/00_tribal_buildings.txt
Wantilan+30%
Province
Levels 1–4: +15% to +30% (4 levels give it)
wantilan· game/common/buildings/00_tribal_buildings.txt
Hunting Grounds+28%
Province · culture with Land of the Bow
Levels 1–8: +10% to +28% (8 levels give it)
hunting-grounds· game/common/buildings/00_standard_economy_buildings.txt
Palisades+20%
Province
Levels 1–2: +15% to +20% (2 levels give it)
palisades· game/common/buildings/00_tribal_buildings.txt
Kora-Kora Yards+18%
Province
Levels 1–4: +10% to +18% (4 levels give it)
kora-kora-yards· game/common/buildings/00_tribal_buildings.txt
Archery Grounds+15%
Province
Levels 1–3: +10% to +15% (3 levels give it)
archery-ranges· game/common/buildings/00_duchy_capital_buildings.txt
Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_nomad_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/00_tribal_buildings.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.