
Regular building
Sacred Pool
sacred_pool_01Such a large body of water may have many purposes; but it is clear that as time passes and the seasons change, the visual phenomena reflected in the pool occasionally becomes truly transcendent. A source of fortification as well as hydration, these pools are an important part of the day-to-day life of its denizens.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Lotus Pond | 150 gold | 1095 d | — | — |
| 2. Holy Reservoir | 250 gold | 1095 d | — | — |
| 3. Basin | 340 gold | 1095 d | — | — |
| 4. Moat | 500 gold | 1095 d | — | — |
| 5. Petty Baray | 750 gold | 1095 d | — | — |
| 6. Baray | 1,110 gold | 1095 d | — | — |
| 7. Great Baray | 1,600 gold | 1095 d | — | — |
| 8. Sacred Baray | 2,240 gold | 1095 d | — | — |
Level 1: Lotus Pond
Holder
- Monthly Piety+1%
County
- Popular Opinion+5
Province
- Defender Holding Advantage+1
- Tax per Level of Devotion+0.13/month
County — only if: culture with Hydraulic Builders
- Building Construction Cost-1%
- Development Growth+4%
- Key
sacred_pool_01- Cost
- 150 gold
- Construction
- 1,095 days (3 yrs)
Level 2: Holy Reservoir
Holder
- Monthly Piety+2%
County
- Popular Opinion+5
Province
- Defender Holding Advantage+2
- Tax per Level of Devotion+0.2/month
County — only if: culture with Hydraulic Builders
- Building Construction Cost-2%
- Development Growth+8%
- Key
sacred_pool_02- Cost
- 250 gold
- Construction
- 1,095 days (3 yrs)
- Innovation
- City Planning
Level 3: Basin
Holder
- Monthly Piety+3%
County
- Popular Opinion+10
Province
- Defender Holding Advantage+3
- Tax per Level of Devotion+0.28/month
County — only if: culture with Hydraulic Builders
- Building Construction Cost-3%
- Development Growth+12%
- Key
sacred_pool_03- Cost
- 340 gold
- Construction
- 1,095 days (3 yrs)
- Innovation
- Manorialism, City Planning
Level 4: Moat
Holder
- Monthly Piety+4%
County
- Popular Opinion+10
Province
- Defender Holding Advantage+4
- Tax per Level of Devotion+0.35/month
County — only if: culture with Hydraulic Builders
- Building Construction Cost-4%
- Development Growth+16%
- Key
sacred_pool_04- Cost
- 500 gold
- Construction
- 1,095 days (3 yrs)
- Innovation
- Manorialism, City Planning
Level 5: Petty Baray
Holder
- Monthly Piety+5%
County
- Popular Opinion+15
Province
- Defender Holding Advantage+5
- Tax per Level of Devotion+0.42/month
County — only if: culture with Hydraulic Builders
- Building Construction Cost-5%
- Development Growth+20%
- Key
sacred_pool_05- Cost
- 750 gold
- Construction
- 1,095 days (3 yrs)
- Innovation
- Windmills, Manorialism
Level 6: Baray
Holder
- Monthly Piety+6%
County
- Popular Opinion+15
Province
- Defender Holding Advantage+6
- Tax per Level of Devotion+0.5/month
County — only if: culture with Hydraulic Builders
- Building Construction Cost-6%
- Development Growth+24%
- Key
sacred_pool_06- Cost
- 1,110 gold
- Construction
- 1,095 days (3 yrs)
- Innovation
- Windmills, Manorialism
Level 7: Great Baray
Holder
- Monthly Piety+7%
County
- Popular Opinion+20
Province
- Defender Holding Advantage+7
- Tax per Level of Devotion+0.57/month
County — only if: culture with Hydraulic Builders
- Building Construction Cost-7%
- Development Growth+28%
- Key
sacred_pool_07- Cost
- 1,600 gold
- Construction
- 1,095 days (3 yrs)
Level 8: Sacred Baray
Holder
- Monthly Piety+8%
County
- Popular Opinion+20
Province
- Defender Holding Advantage+8
- Tax per Level of Devotion+0.65/month
County — only if: culture with Hydraulic Builders
- Building Construction Cost-8%
- Development Growth+32%
- Key
sacred_pool_08- Cost
- 2,240 gold
- Construction
- 1,095 days (3 yrs)
Source: game/common/buildings/temple_citadel_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.