
Regular building
Megalith
megalith_01This structure is an outdoor arrangement of stones typically aligned with stars and constellations. Faiths that believe in Megalithic constructions provide regular and low-cost places of worship for the faithful, attaracting travelers and pilgrims.
Built in
Holding types whose building list names it (common/holdings).
Levels
| Level | Cost | Time | Levies | Garrison | Main effects |
|---|---|---|---|---|---|
| 1. Minor Megalith | 150 gold | 1095 d | — | — | +0.25/month Piety, +2% Development Growth, … |
| 2. Megalithic Mausoleum | 250 gold | 1095 d | — | — | +0.4/month Piety, +5% Development Growth, … |
| 3. Megalithic Altars | 340 gold | 1095 d | — | — | +0.55/month Piety, +10% Development Growth, … |
| 4. Large Megalith | 500 gold | 1095 d | — | — | +0.7/month Piety, +15% Development Growth, … |
| 5. Local Temples | 750 gold | 1095 d | — | — | +0.85/month Piety, +0.25/month Prestige, … |
| 6. Megalithic Tombs | 750 gold | 1095 d | — | — | +1/month Piety, +0.4/month Prestige, … |
| 7. Pilgrim's Cairns | 750 gold | 1095 d | — | — | +1.15/month Piety, +0.55/month Prestige, … |
| 8. Legendary Megalith | 750 gold | 1095 d | — | — | +1.3/month Piety, +0.7/month Prestige, … |
Level 1: Minor Megalith
Holder
- Piety+0.25/month
County
Holder — only if: government parameter government_is_mandala
- Piety+0.01/month
- Key
megalith_01- Cost
- 150 gold
- Construction
- 1,095 days (3 yrs)
- This County must follow a Faith that believes in the significance of Megaliths.
Level 2: Megalithic Mausoleum
Holder
- Piety+0.4/month
County
Holder — only if: government parameter government_is_mandala
- Piety+0.01/month
- Key
megalith_02- Cost
- 250 gold
- Construction
- 1,095 days (3 yrs)
- This County must follow a Faith that believes in the significance of Megaliths.
Level 3: Megalithic Altars
Holder
- Piety+0.55/month
County
Holder — only if: government parameter government_is_mandala
- Piety+0.02/month
- Key
megalith_03- Cost
- 340 gold
- Construction
- 1,095 days (3 yrs)
- Innovation
- City Planning
- This County must follow a Faith that believes in the significance of Megaliths.
Level 4: Large Megalith
Holder
- Piety+0.7/month
County
- Development Growth+15%
- Popular Opinion+4
- Development Growth+0.03/month
Holder — only if: government parameter government_is_mandala
- Piety+0.02/month
- Key
megalith_04- Cost
- 500 gold
- Construction
- 1,095 days (3 yrs)
- Innovation
- City Planning
- This County must follow a Faith that believes in the significance of Megaliths.
Level 5: Local Temples
County
- Development Growth+20%
- Popular Opinion+6
- Development Growth+0.03/month
Holder — only if: government parameter government_is_mandala
- Piety+0.03/month
- Key
megalith_05- Cost
- 750 gold
- Construction
- 1,095 days (3 yrs)
- Innovation
- City Planning
- This County must follow a Faith that believes in the significance of Megaliths.
Level 6: Megalithic Tombs
County
- Development Growth+25%
- Popular Opinion+6
- Development Growth+0.05/month
Holder — only if: government parameter government_is_mandala
- Piety+0.03/month
- Key
megalith_06- Cost
- 750 gold
- Construction
- 1,095 days (3 yrs)
- Innovation
- City Planning
- This County must follow a Faith that believes in the significance of Megaliths.
Level 7: Pilgrim's Cairns
County
- Development Growth+30%
- Popular Opinion+8
- Development Growth+0.05/month
Holder — only if: government parameter government_is_mandala
- Piety+0.04/month
- Key
megalith_07- Cost
- 750 gold
- Construction
- 1,095 days (3 yrs)
- Innovation
- City Planning
- This County must follow a Faith that believes in the significance of Megaliths.
Level 8: Legendary Megalith
County
- Development Growth+35%
- Popular Opinion+8
- Development Growth+0.07/month
Holder — only if: government parameter government_is_mandala
- Piety+0.04/month
- Key
megalith_08- Cost
- 750 gold
- Construction
- 1,095 days (3 yrs)
- Innovation
- City Planning
- This County must follow a Faith that believes in the significance of Megaliths.
Source: game/common/buildings/00_temple_buildings.txt, game/common/holdings/00_holdings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.
