
Regular building
Murex Fisheries
murex_farm_01Imperial purple is always in high demand. The snails from which this luxurious dye is made are harvested and processed here.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Murex Harvesters | 150 gold | 1095 d | — | — |
| 2. Murex Processing Center | 250 gold | 1095 d | — | — |
| 3. Dye Distillery | 340 gold | 1095 d | — | — |
| 4. Drying Flats | 500 gold | 1095 d | — | — |
| 5. Master Dyers Guild | 750 gold | 1095 d | — | — |
| 6. Silk Weaving Atelier | 1,110 gold | 1095 d | — | — |
| 7. Imperial Textile Workshop | 1,600 gold | 1095 d | — | — |
| 8. Royal Palace of Purple | 2,240 gold | 1095 d | — | — |
Level 1: Murex Harvesters
Province
- Tax+0.35/month
County
- Development Growth+4%
- Development Growth+0.02/month
Holder
- Influence+0.1/month
- Key
murex_farm_01- Cost
- 150 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 1
- Terrain (one of)
- Coastal
Level 2: Murex Processing Center
Province
- Tax+0.55/month
County
- Development Growth+8%
- Development Growth+0.04/month
Holder
- Influence+0.3/month
- Key
murex_farm_02- Cost
- 250 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 1
- Terrain (one of)
- Coastal
Level 3: Dye Distillery
Province
- Tax+0.75/month
County
- Development Growth+12%
- Development Growth+0.06/month
Holder
- Influence+0.6/month
- Key
murex_farm_03- Cost
- 340 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 2
- Terrain (one of)
- Coastal
Level 4: Drying Flats
Province
- Tax+0.95/month
County
- Development Growth+16%
- Development Growth+0.08/month
Holder
- Influence+1/month
- Key
murex_farm_04- Cost
- 500 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 2
- Terrain (one of)
- Coastal
Level 5: Master Dyers Guild
Province
- Tax+1.15/month
County
- Development Growth+20%
- Development Growth+0.1/month
Holder
- Influence+1.3/month
- Key
murex_farm_05- Cost
- 750 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 3
- Terrain (one of)
- Coastal
Level 6: Silk Weaving Atelier
Province
- Tax+1.35/month
County
- Development Growth+24%
- Development Growth+0.12/month
Holder
- Influence+1.8/month
- Key
murex_farm_06- Cost
- 1,110 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 3
- Terrain (one of)
- Coastal
Level 7: Imperial Textile Workshop
Province
- Tax+1.55/month
County
- Development Growth+28%
- Development Growth+0.14/month
Holder
- Influence+2.3/month
- Key
murex_farm_07- Cost
- 1,600 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 4
- Terrain (one of)
- Coastal
Level 8: Royal Palace of Purple
Province
- Tax+1.75/month
County
- Development Growth+32%
- Development Growth+0.16/month
Holder
- Influence+3/month
- Key
murex_farm_08- Cost
- 2,240 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 4
- Terrain (one of)
- Coastal
Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.