
Regular building
Guilds
guild_halls_01The city provides all major guilds and burgher families with ample locale to organize and practice their crafts.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Guild Halls | 150 gold | 1095 d | — | — |
| 2. Carver's Guilds | 250 gold | 1095 d | — | — |
| 3. Carpenter's Guilds | 340 gold | 1095 d | — | — |
| 4. Hunter's Guilds | 500 gold | 1095 d | — | — |
| 5. Mason's Guilds | 750 gold | 1095 d | — | — |
| 6. Tailor's Guilds | 1,110 gold | 1095 d | — | — |
| 7. Glassworker's Guilds | 1,600 gold | 1095 d | — | — |
| 8. Artisan's Guilds | 2,240 gold | 1095 d | — | — |
Level 1: Guild Halls
Province
- Tax+0.35/month
County
- Development Growth+5%
- Key
guild_halls_01- Cost
- 150 gold
- Construction
- 1,095 days (3 yrs)
Level 2: Carver's Guilds
Province
- Tax+0.55/month
County
- Development Growth+10%
- Key
guild_halls_02- Cost
- 250 gold
- Construction
- 1,095 days (3 yrs)
- Innovation
- Crop Rotation
Level 3: Carpenter's Guilds
Province
- Tax+0.75/month
County
- Development Growth+15%
- Key
guild_halls_03- Cost
- 340 gold
- Construction
- 1,095 days (3 yrs)
- Innovation
- Manorialism, Crop Rotation
Level 4: Hunter's Guilds
Province
- Tax+0.95/month
County
- Development Growth+20%
- Key
guild_halls_04- Cost
- 500 gold
- Construction
- 1,095 days (3 yrs)
- Innovation
- Manorialism, Crop Rotation
Level 5: Mason's Guilds
Province
- Tax+1.15/month
County
- Development Growth+25%
- Key
guild_halls_05- Cost
- 750 gold
- Construction
- 1,095 days (3 yrs)
- Innovation
- Guilds, Manorialism
Level 6: Tailor's Guilds
Province
- Tax+1.35/month
County
- Development Growth+30%
- Key
guild_halls_06- Cost
- 1,110 gold
- Construction
- 1,095 days (3 yrs)
- Innovation
- Guilds, Manorialism
Level 7: Glassworker's Guilds
Level 8: Artisan's Guilds
Source: game/common/buildings/00_city_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.