
Special building
Sado Gold Mine
sado_mines_01An old place of exile, few would have expected the distant island of Sado could secretly be hoarding such a wealth of gold beneath its surface.
Where it is
Provinces that have a slot for this building in the game's province history.
| Barony | County | Duchy | Kingdom | Built |
|---|---|---|---|---|
| Sado | Echigo | Hokurikudō | Azuma | no |
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Sado Gold Pits | 485 gold | 1825 d | — | — |
| 2. Sado Gold Mine | 725 gold | 1825 d | — | — |
| 3. Large Sado Gold Mine | 1,100 gold | 1825 d | — | — |
| 4. Sado Gold Mining Complex | 1,640 gold | 1825 d | — | — |
Level 1: Sado Gold Pits
Province
- Tax+3/month
- Stationed Siege Weapon Effectiveness+15%
County
- Development Growth+10%
- Key
sado_mines_01- Cost
- 485 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Crop Rotation
Level 2: Sado Gold Mine
Province
- Tax+5/month
- Stationed Siege Weapon Effectiveness+23%
County
- Development Growth+15%
- Key
sado_mines_02- Cost
- 725 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
Level 3: Large Sado Gold Mine
Province
- Tax+7/month
- Stationed Siege Weapon Effectiveness+30%
County
- Development Growth+20%
- Key
sado_mines_03- Cost
- 1,100 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Windmills
Level 4: Sado Gold Mining Complex
Province
- Tax+9/month
- Stationed Siege Weapon Effectiveness+38%
County
- Development Growth+25%
- Key
sado_mines_04- Cost
- 1,640 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
Source: game/common/buildings/00_special_mines.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.