
Effect · every source
How to increase Plague Resistance in CK3
30 sources raise Plague Resistance and 1 lowers it in the game files of patch 1.20.0.3.
epidemic_resistanceIn Crusader Kings III, 30 sources raise Plague Resistance and 1 source lower it. Biggest raises: Charnel Grounds +40, Burial Site +40, Hospices +25, Nomadic Settlement +25 and Herder Pens +25. It goes down with Transubstantiatio -5. Patch 1.20.0.3, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.
The biggest boosts
+40Charnel GroundsBuilding · Each de jure county of the duchy
+40Burial SiteBuilding · Each de jure county of the duchy
+25HospicesBuilding · Province
What raises Plague Resistance (30)
Traits (4)
Lifestyle perks (4)
Not Adventurer government
enduring_hardships_perk· game/common/lifestyle_perks/00_martial_2_authority_tree_perks.txtNot Adventurer government
wash_your_hands_perk· game/common/lifestyle_perks/00_learning_1_medicine_tree_perks.txtHealthy+5
Not Adventurer government
healthy_perk· game/common/lifestyle_perks/00_learning_1_medicine_tree_perks.txtNomadic government
local_arbitration_perk· game/common/lifestyle_perks/00_wanderer_1_surveyor_tree_perks.txt
Innovations (3)

Sanitation+10
Counties of this culture
innovation_sanitation· game/common/culture/innovations/02_ce1_innovations.txt
Counties of this culture
innovation_pharmacopoeia· game/common/culture/innovations/tgp_innovations.txt
Counties of this culture
innovation_waterworks· game/common/culture/innovations/tgp_innovations.txt
Tenets (4)

Counties of this faith
tenet_pastoral_isolation· game/common/religion/tenet_types/00_tenet_types.txt
Caritas+5
Counties of this faith
tenet_philanthropia· game/common/religion/tenet_types/00_pam_tenets.txt
Counties of this faith
tenet_mortification_of_the_flesh· game/common/religion/tenet_types/00_pam_tenets.txt
Counties of this faith
tenet_holy_myron· game/common/religion/tenet_types/00_pam_tenets.txt
Buildings (14)

Each de jure county of the duchy
Levels 1–3: +20 to +40 (3 levels give it)
charnel-grounds· game/common/buildings/00_duchy_capital_buildings.txt
Burial Site+40
Each de jure county of the duchy
Levels 1–3: +20 to +40 (3 levels give it)
burial-site· game/common/buildings/00_duchy_capital_buildings.txt
Hospices+25
Province
Levels 1–8: +5 to +25 (8 levels give it)
hospices· game/common/buildings/00_common_buildings.txt


County
Levels 1–4: +5 to +20 (4 levels give it)
stilted-granaries· game/common/buildings/00_tribal_buildings.txt
Monasteries+18
Province
Levels 1–8: +4 to +18 (8 levels give it)
monastic-schools· game/common/buildings/00_temple_buildings.txt
Province
Levels 1–8: +2 to +16 (8 levels give it)
waterworks· game/common/buildings/00_standard_economy_buildings.txt
Watchtowers+12
Province
Levels 5–8: +5 to +12 (4 levels give it)
watchtowers· game/common/buildings/00_standard_fortification_buildings.txt
Province
Levels 2–4: +4 to +12 (3 levels give it)
oath-faithful-building· game/common/buildings/99_ach_buildings.txt
Hospices+10
Province · faith with Love Thy Neighbour
Levels 1–8: +2 to +10 (8 levels give it)
hospices· game/common/buildings/00_common_buildings.txt
Each de jure county of the duchy
tower-of-silence· game/common/buildings/00_duchy_capital_buildings.txt

Laws (1)
Enforced Isolation+15
Imperial Policies · Rulers with this law
isolation_law· game/common/laws/03_imperial_policies.txt
What lowers Plague Resistance (1)
Tenets (1)

Counties of this faith
tenet_transubstantiation· game/common/religion/tenet_types/00_pam_tenets.txt
Source: game/common/buildings/00_common_buildings.txt, game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_nomad_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_fortification_buildings.txt, game/common/buildings/00_temple_buildings.txt, game/common/buildings/00_tribal_buildings.txt, game/common/buildings/99_ach_buildings.txt, game/common/culture/innovations/02_ce1_innovations.txt, game/common/culture/innovations/tgp_innovations.txt, game/common/laws/03_imperial_policies.txt, game/common/lifestyle_perks/00_learning_1_medicine_tree_perks.txt, game/common/lifestyle_perks/00_martial_2_authority_tree_perks.txt, game/common/lifestyle_perks/00_wanderer_1_surveyor_tree_perks.txt, game/common/religion/tenet_types/00_pam_tenets.txt, game/common/religion/tenet_types/00_tenet_types.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.