
Regular building
Monasteries
monastic_schools_01This school teaches many subjects and is a rare center of high learning, but the students enrolled here primarily study to prepare themselves for future careers in the clergy.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Chapel | 150 gold | 1095 d | — | — |
| 2. Prayer Halls | 250 gold | 1095 d | — | — |
| 3. Monastic Schools | 340 gold | 1095 d | — | — |
| 4. Monastic Gardens | 500 gold | 1095 d | — | — |
| 5. Monastic University | 750 gold | 1095 d | — | — |
| 6. Philosophy Department | 1,110 gold | 1095 d | — | — |
| 7. Observatory | 1,600 gold | 1095 d | — | — |
| 8. Cloisters | 2,240 gold | 1095 d | — | — |
Level 1: Chapel
Holder
- Piety+0.1/month
County
- Monthly county control growth+0.1/month
Province
- Tax+0.25/month
- Plague Resistance+4
Holder — only if: culture with Monastic Communities
- Monthly Learning Lifestyle Experience+10%
Holder — only if: culture with Warrior Priests or Warrior Monks
- Prowess+1
Holder — only if: government parameter government_is_mandala
- Piety+0.01/month
- Key
monastic_schools_01- Cost
- 150 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city, temple or tribe level 1
Level 2: Prayer Halls
Holder
- Piety+0.2/month
County
- Monthly county control growth+0.2/month
Province
- Tax+0.4/month
- Plague Resistance+6
Holder — only if: culture with Monastic Communities
- Monthly Learning Lifestyle Experience+10%
- Learning+1
Holder — only if: culture with Warrior Priests or Warrior Monks
- Prowess+1
- Martial+1
Holder — only if: government parameter government_is_mandala
- Piety+0.01/month
- Key
monastic_schools_02- Cost
- 250 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city, temple or tribe level 1
- Innovation
- City Planning
Level 3: Monastic Schools
Holder
- Piety+0.3/month
County
- Monthly county control growth+0.3/month
Province
- Tax+0.55/month
- Plague Resistance+8
Holder — only if: culture with Monastic Communities
- Monthly Learning Lifestyle Experience+20%
- Learning+1
Holder — only if: culture with Warrior Priests or Warrior Monks
- Prowess+2
- Martial+1
Holder — only if: government parameter government_is_mandala
- Piety+0.02/month
- Key
monastic_schools_03- Cost
- 340 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city, temple or tribe level 1
- Innovation
- Manorialism, City Planning
Level 4: Monastic Gardens
Holder
- Piety+0.4/month
County
- Monthly county control growth+0.4/month
Province
- Tax+0.7/month
- Plague Resistance+10
Holder — only if: culture with Monastic Communities
- Monthly Learning Lifestyle Experience+20%
- Learning+2
Holder — only if: culture with Warrior Priests or Warrior Monks
- Prowess+2
- Martial+2
Holder — only if: government parameter government_is_mandala
- Piety+0.02/month
- Key
monastic_schools_04- Cost
- 500 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city, temple or tribe level 1
- Innovation
- Manorialism, City Planning
Level 5: Monastic University
Holder
- Piety+0.5/month
County
- Monthly county control growth+0.5/month
Province
- Tax+0.85/month
- Plague Resistance+12
Holder — only if: culture with Monastic Communities
- Monthly Learning Lifestyle Experience+30%
- Learning+2
Holder — only if: culture with Warrior Priests or Warrior Monks
- Prowess+3
- Martial+2
Holder — only if: government parameter government_is_mandala
- Piety+0.03/month
- Key
monastic_schools_05- Cost
- 750 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city, temple or tribe level 2
- Innovation
- Windmills, City Planning
Level 6: Philosophy Department
Holder
- Piety+0.6/month
County
- Monthly county control growth+0.6/month
Province
- Tax+1/month
- Plague Resistance+14
Holder — only if: culture with Monastic Communities
- Monthly Learning Lifestyle Experience+30%
- Learning+3
Holder — only if: culture with Warrior Priests or Warrior Monks
- Prowess+3
- Martial+3
Holder — only if: government parameter government_is_mandala
- Piety+0.03/month
- Key
monastic_schools_06- Cost
- 1,110 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city, temple or tribe level 2
- Innovation
- Windmills, City Planning
Level 7: Observatory
Holder
- Piety+0.7/month
County
- Monthly county control growth+0.7/month
Province
- Tax+1.15/month
- Plague Resistance+16
Holder — only if: culture with Monastic Communities
- Monthly Learning Lifestyle Experience+40%
- Learning+3
Holder — only if: culture with Warrior Priests or Warrior Monks
- Prowess+4
- Martial+3
Holder — only if: government parameter government_is_mandala
- Piety+0.04/month
- Key
monastic_schools_07- Cost
- 1,600 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city, temple or tribe level 3
Level 8: Cloisters
Holder
- Piety+0.8/month
County
- Monthly county control growth+0.8/month
Province
- Tax+1.3/month
- Plague Resistance+18
Holder — only if: culture with Monastic Communities
- Monthly Learning Lifestyle Experience+40%
- Learning+4
Holder — only if: culture with Warrior Priests or Warrior Monks
- Prowess+4
- Martial+4
Holder — only if: government parameter government_is_mandala
- Piety+0.04/month
- Key
monastic_schools_08- Cost
- 2,240 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city, temple or tribe level 3
Source: game/common/buildings/00_temple_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.