
Wandering lifestyle · perk tree
Inspector tree
9 perks. Each costs one Wandering perk point: 1,000 experience, earned at a base 20 a month while a Wandering focus is chosen — 9 × 1,000 ÷ 20 = 450 months, about 38 years for the whole tree before modifiers. The last perk gives the Inspector trait.
Tree layout
Positions and links as in the game's files. A perk needs every perk linked above it.
Other Wandering trees
All trees: Diplomacy · Martial · Stewardship · Intrigue · Learning · Wandering
Perks
Finding Your Way
Starting perk of the treemustering_the_troops_perk
- Settled governmentsTraveling through Domain Holdings improves the effectiveness of your Stationed Men-at-Arms
- Not Settled governmentsUnlocks the Designated Terrain Decision Designated Terrain Danger: -20
Earth's Bounty
Needs Finding Your Waylocal_inspection_perk
- Settled governmentsGain access to the Inspection Activity
- Adventurer governmentDesignated Terrain Provisions Use: -25% Unlocks the Quartermaster Officer Quartermaster Aptitude: +10 Unlocks the Head Porter Officer Head Porter Aptitude: +10
- Nomadic governmentDesignated Terrain County Fertility Growth: 30%
Settled governments
- Domain Taxes+10%
- Barons And Minor Landholders Vassal Tax Contribution+10%
Knowing the Land
Needs Earth's Bountyknow_your_land_know_your_people_perk
- Settled governmentsSame Realm Marriage Acceptance for self: +50 Same Realm Marriage Acceptance for Close Family & Extended Family: +25
- Adventurer governmentGather Provisions in Designated Terrain: +50%
- Nomadic governmentGain County Fertility and Control in owned Counties when hosting Activities in them
- Unlocks the Tutoring Trip Travel Option
Settled governments
Navigating the Wilds
Needs Earth's Bountyno_stone_unturned_perk
- Neither Adventurer government nor Nomadic governmentGain Development and Control in owned Counties when hosting Activities in them
- Not Settled governmentsDesignated Terrain Advantage: +5 Maximum Battle Roll in Designated Terrain: +2 Minimum Battle Roll in Designated Terrain: +2
Travel Logs
Needs Earth's Bountytravel_logs_perk
- In some casesGain the Lifestyle Traveler Trait
- Gain Lifestyle Traveler Seasoned Trait Experience when you arrive at your Destination
Right-Hand Man
Needs Knowing the Land and Navigating the Wildslocal_arbitration_perk
- Settled governmentsUnlocks the Local Arbitration Decision
- Adventurer governmentSecond Aptitude: +15
Settled governments
Nomadic government
- Plague Resistance+5
- Monthly county control growth+0.15/month
Charts & Itineraries
Needs Navigating the Wilds and Travel Logsrealm_charts_perk
- Not Adventurer governmentSame Realm Scheme Secrecy ++3500%
- Unlocks the Create Travel Itinerary Decision
King of the Wilds
Needs Right-Hand Man and Charts & Itinerariespersonal_touch_perk
- Settled governmentsHolding an Inspection Activity will also apply the effects of a Local Arbitration in that County No Stone Unturned Effects: +50%
- Adventurer governmentUnlock the Master Terrain Decision
- Adventurer governmentEffects for Master Terrain: • Danger: -20 • Provisions Use: -25% • Refill Men-at-Arms Cost: -25% • Prestige and Fame from Battles: +50% • Advantage: +5 • Maximum Battle Roll: +1 • Minimum Battle Roll: +1 • Negate Supply Limit Penalty: Yes • Attrition Taken: -50%
- Nomadic governmentKnow Your Land, Know Your People Effects: +50%
Governments using domain limit
Nomadic government
Mandala government
Ritsuryō government
Sōryō government
Inspector
Needs King of the Wildssurveyor_perk
- Gains the
Inspector trait
Source: game/common/lifestyle_perks/00_wanderer_1_surveyor_tree_perks.txt, game/common/lifestyles/00_lifestyles.txt and the English localisation, Crusader Kings III 1.20.0.3. Effects shown in the game only for certain governments, faiths or cultures carry that condition; “In some cases” marks a condition the files test that is not spelled out here.