CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Wandering lifestyle · perk tree

Inspector tree

9 perks. Each costs one Wandering perk point: 1,000 experience, earned at a base 20 a month while a Wandering focus is chosen — 9 × 1,000 ÷ 20 = 450 months, about 38 years for the whole tree before modifiers. The last perk gives the Inspector trait.

Open this tree in the perk planner

Tree layout

Positions and links as in the game's files. A perk needs every perk linked above it.

Other Wandering trees

All trees: Diplomacy · Martial · Stewardship · Intrigue · Learning · Wandering

Perks

Finding Your Way

Starting perk of the treemustering_the_troops_perk

  • Settled governmentsTraveling through Domain Holdings improves the effectiveness of your Stationed Men-at-Arms
  • Not Settled governmentsUnlocks the Designated Terrain Decision Designated Terrain Danger: -20

Earth's Bounty

Needs Finding Your Waylocal_inspection_perk

  • Settled governmentsGain access to the Inspection Activity
  • Adventurer governmentDesignated Terrain Provisions Use: -25% Unlocks the Quartermaster Officer Quartermaster Aptitude: +10 Unlocks the Head Porter Officer Head Porter Aptitude: +10
  • Nomadic governmentDesignated Terrain County Fertility Growth: 30%

Settled governments

  • Domain Taxes+10%
  • Barons And Minor Landholders Vassal Tax Contribution+10%

Knowing the Land

Needs Earth's Bountyknow_your_land_know_your_people_perk

  • Settled governmentsSame Realm Marriage Acceptance for self: +50 Same Realm Marriage Acceptance for Close Family & Extended Family: +25
  • Adventurer governmentGather Provisions in Designated Terrain: +50%
  • Nomadic governmentGain County Fertility and Control in owned Counties when hosting Activities in them
  • Unlocks the Tutoring Trip Travel Option

Navigating the Wilds

Needs Earth's Bountyno_stone_unturned_perk

  • Neither Adventurer government nor Nomadic governmentGain Development and Control in owned Counties when hosting Activities in them
  • Not Settled governmentsDesignated Terrain Advantage: +5 Maximum Battle Roll in Designated Terrain: +2 Minimum Battle Roll in Designated Terrain: +2

Travel Logs

Needs Earth's Bountytravel_logs_perk

  • In some casesGain the Lifestyle Traveler Trait
  • Gain Lifestyle Traveler Seasoned Trait Experience when you arrive at your Destination

Right-Hand Man

Needs Knowing the Land and Navigating the Wildslocal_arbitration_perk

  • Settled governmentsUnlocks the Local Arbitration Decision
  • Adventurer governmentSecond Aptitude: +15

Nomadic government

Charts & Itineraries

Needs Navigating the Wilds and Travel Logsrealm_charts_perk

  • Not Adventurer governmentSame Realm Scheme Secrecy ++3500%
  • Unlocks the Create Travel Itinerary Decision

King of the Wilds

Needs Right-Hand Man and Charts & Itinerariespersonal_touch_perk

  • Settled governmentsHolding an Inspection Activity will also apply the effects of a Local Arbitration in that County No Stone Unturned Effects: +50%
  • Adventurer governmentUnlock the Master Terrain Decision
  • Adventurer governmentEffects for Master Terrain:     • Danger: -20     • Provisions Use: -25%     • Refill Men-at-Arms Cost: -25%     • Prestige and Fame from Battles: +50%     • Advantage: +5     • Maximum Battle Roll: +1     • Minimum Battle Roll: +1     • Negate Supply Limit Penalty: Yes     • Attrition Taken: -50%
  • Nomadic governmentKnow Your Land, Know Your People Effects: +50%

Governments using domain limit

Nomadic government

Mandala government

Ritsuryō government

Sōryō government

Inspector

Needs King of the Wildssurveyor_perk

Source: game/common/lifestyle_perks/00_wanderer_1_surveyor_tree_perks.txt, game/common/lifestyles/00_lifestyles.txt and the English localisation, Crusader Kings III 1.20.0.3. Effects shown in the game only for certain governments, faiths or cultures carry that condition; “In some cases” marks a condition the files test that is not spelled out here.