CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to increase Domain Limit in CK3

27 sources raise Domain Limit and 6 lower it in the game files of patch 1.20.0.3.

domain_limit

The biggest boosts

  1. +4Capital Temple ComplexBuilding · Holder
  2. +3Conniving PuppetmasterTrait
  3. +3Virtuoso ArbitratorTrait

What raises Domain Limit (27)

Traits (17)

Lifestyle perks (4)

  • Long Pig+1

    Governments using domain limit

    fear_tax_perk · game/common/lifestyle_perks/00_intrigue_3_intimidation_tree_perks.txt

  • Absolute Control+1

    Governments using domain limit

    absolute_control_perk · game/common/lifestyle_perks/00_martial_2_authority_tree_perks.txt

  • Renowned Artificers+1

    Governments using domain limit

    divided_attention_perk · game/common/lifestyle_perks/00_stewardship_2_domain_tree_perks.txt

  • King of the Wilds+1

    Governments using domain limit

    personal_touch_perk · game/common/lifestyle_perks/00_wanderer_1_surveyor_tree_perks.txt

Innovations (2)

  • Court Officials+1

    Characters of this culture

    innovation_court_officials · game/common/culture/innovations/00_late_medieval_innovations.txt

  • Gavelkind+1

    Characters of this culture

    innovation_gavelkind · game/common/culture/innovations/00_tribal_innovations.txt

Tenets (2)

  • Pacifism+1

    Characters holding it as a personal tenet

    tenet_pacifism · game/common/religion/tenet_types/00_tenet_types.txt

  • Dharmic Pacifism+1

    Followers

    tenet_dharmic_pacifism · game/common/religion/tenet_types/00_tenet_types.txt

Buildings (1)

  • Capital Temple Complex+4

    Holder

    Levels 1–5: +1 to +4 (5 levels give it)

    mandala-capital · game/common/buildings/tgp_great_project_buildings.txt

Dynasty legacies (1)

  • Home Estates+1

    Law legacy · Members of the dynasty

    law_legacy_5 · game/common/dynasty_perks/00_dynasty_perks.txt

What lowers Domain Limit (6)

Traits (5)

Governments (1)

  • Nomadic-1

    Rulers with this government

    nomad_government · game/common/governments/00_government_types.txt

Source: game/common/buildings/tgp_great_project_buildings.txt, game/common/culture/innovations/00_late_medieval_innovations.txt, game/common/culture/innovations/00_tribal_innovations.txt, game/common/dynasty_perks/00_dynasty_perks.txt, game/common/governments/00_government_types.txt, game/common/lifestyle_perks/00_intrigue_3_intimidation_tree_perks.txt, game/common/lifestyle_perks/00_martial_2_authority_tree_perks.txt, game/common/lifestyle_perks/00_stewardship_2_domain_tree_perks.txt, game/common/lifestyle_perks/00_wanderer_1_surveyor_tree_perks.txt, game/common/religion/tenet_types/00_tenet_types.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.