
Wandering lifestyle · perk tree
Voyager tree
9 perks. Each costs one Wandering perk point: 1,000 experience, earned at a base 20 a month while a Wandering focus is chosen — 9 × 1,000 ÷ 20 = 450 months, about 38 years for the whole tree before modifiers. The last perk gives the Voyager trait.
Tree layout
Positions and links as in the game's files. A perk needs every perk linked above it.
Other Wandering trees
All trees: Diplomacy · Martial · Stewardship · Intrigue · Learning · Wandering
Perks
Organized Camp
Starting perk of the treepower_at_home_perk
- Not Adventurer governmentSwing the Scales of Power has increased efficiency during Travel Diarchs are more loyal when their Liege is Traveling
Adventurer government
- Provisions Use-10%
- Move Domicile Travel Speed+10%
- Provisions Capacity+250
Mercenary Contacts
Starting perk of the treemercenary_contacts_perk
- Unlocks the Private Army Travel Option
- Mercenary Hire Cost-15%
Journey
Needs Organized Camp and Mercenary Contactsjourney_perk
- Gain access to the Monument Expedition Activity
- In some casesIncreased Lifestyle Traveler Trait Experience when you visit a Point of Interest
- Learn Language Phase Length250 days faster per Scheme Phase
Been There, Done That
Needs Journeybeen_there_done_that_perk
- Point of Interest Rewards: +30% Can learn 1 additional Language without any penalties
Finally There
Needs Journeyfinally_there_perk
- Point of Interest Stress Loss: -5 Point of Interest Prestige: +10
Changing of the Seasons
Needs Been There, Done That and Finally Theresouvenirs_aplenty_perk
- Neither Adventurer government nor Nomadic governmentThe Capital will gain Development if the owner returns from a Travel to a more developed Destination
- Adventurer governmentWhenever you move your Camp, gain +10 Opinion with Courtiers and Guests
- Adventurer government (and other conditions)Whenever you move your Camp, you may gain +25 Gold and +5 Gallowsbait Trait Experience (once every 3 months)
- Nomadic governmentIncreases the County Fertility and Control in the Domain whenever a Steppe Season changes
Adventurer government
- Provisions Capacity+20%
Gracious Host, Impeccable Guest
Needs Changing of the Seasonsgracious_host_impeccable_guest_perk
- Not Adventurer governmentGain 10 opinion with anyone Traveling to the Capital, and 10 opinion when Traveling to the Capital of others
- Not Adventurer governmentCourt Position Aptitude Increased by +3 per known Language
- Adventurer governmentBonus Modifiers from the Steadfast Camp Temperament now also scale by number of known Languages
- Adventurer governmentGain 10 Opinion when visiting someone's Capital
Journey Planner
Needs Changing of the Seasonsjourney_planner_perk
- Activity Options Cost: -20%
- Diplomatic Range+15%
Voyager
Needs Gracious Host, Impeccable Guest and Journey Plannervoyager_perk
- Gains the
Voyager trait
Source: game/common/lifestyle_perks/00_wanderer_3_voyager_tree_perks.txt, game/common/lifestyles/00_lifestyles.txt and the English localisation, Crusader Kings III 1.20.0.3. Effects shown in the game only for certain governments, faiths or cultures carry that condition; “In some cases” marks a condition the files test that is not spelled out here.