
Effect · every source
How to increase Monthly county control growth in CK3
48 sources raise Monthly county control growth and 0 lower it in the game files of patch 1.20.0.3.
monthly_county_control_growth_addThe biggest boosts
+1/monthAlhambraBuilding · County
+1/monthParliamentBuilding · County
+1/monthAlamut CastleBuilding · County
What raises Monthly county control growth (48)
Traits (3)

Overseer+0.5/month
overseer· game/common/traits/00_traits.txt
Holy Monarch+0.5/month
crusader_king· game/common/traits/00_traits.txt
Valued Administrative Courtier+0.2/month
administrative_court_2· game/common/traits/00_traits.txt
Lifestyle perks (2)
Serve the Crown+0.3/month
Not Adventurer government
serve_the_crown_perk· game/common/lifestyle_perks/00_martial_2_authority_tree_perks.txtRight-Hand Man+0.15/month
Nomadic government
local_arbitration_perk· game/common/lifestyle_perks/00_wanderer_1_surveyor_tree_perks.txt
Focuses (2)

Authority Focus+0.3/month
Not Adventurer government
martial_authority_focus· game/common/focuses/00_lifestyle_focuses.txt
Internal Affairs Focus+0.3/month
Not Adventurer government
wanderer_internal_affairs_focus· game/common/focuses/00_lifestyle_focuses.txt
Cultural traditions (2)

Isolationist+0.5/month
Counties of this culture
tradition_isolationist· game/common/culture/traditions/00_realm_traditions.txt
Staunch Traditionalists+0.3/month
Characters of this culture
tradition_staunch_traditionalists· game/common/culture/traditions/00_realm_traditions.txt
Buildings (36)


Parliament+1/month
County
special-sicilian-parliament· game/common/buildings/00_special_buildings.txt
Alamut Castle+1/month
County
Levels 1–2: +0.5/month to +1/month (2 levels give it)
alamut-castle· game/common/buildings/00_special_buildings.txt


Scriptorium+0.8/month
County
Levels 1–8: +0.1/month to +0.8/month (8 levels give it)
scriptorium· game/common/buildings/00_temple_buildings.txt
Monasteries+0.8/month
County
Levels 1–8: +0.1/month to +0.8/month (8 levels give it)
monastic-schools· game/common/buildings/00_temple_buildings.txt
Vihara Halls+0.8/month
County
Levels 1–8: +0.1/month to +0.8/month (8 levels give it)
vihara-halls· game/common/buildings/temple_citadel_buildings.txt


Alcázar of Segovia+0.5/month
County
alcazar-of-segovia· game/common/buildings/00_special_buildings.txt
Falak-ol-Aflak+0.5/month
County
falak-ol-aflak-citadel· game/common/buildings/00_special_buildings.txt
Minaret of Jam+0.5/month
County
minarets-and-remains-of-jam· game/common/buildings/00_special_buildings.txt

Shah-i-Zinda+0.5/month
County
Levels 1–2: +0.5/month to +0.5/month (2 levels give it)
shah-i-zinda· game/common/buildings/00_special_buildings.txt


Gongsanseong Fortress+0.5/month
Holder
gongsanseong-fortress· game/common/buildings/00_special_buildings.txt
Leisure Palaces+0.4/month
Each de jure county of the duchy
Levels 1–3: +0.2/month to +0.4/month (3 levels give it)
leisure-palace· game/common/buildings/00_duchy_capital_buildings.txt
Breweries+0.4/month
County
Levels 1–8: +0.05/month to +0.4/month (8 levels give it)
breweries· game/common/buildings/00_temple_buildings.txt
Gathering Halls+0.4/month
County
Levels 1–2: +0.2/month to +0.4/month (2 levels give it)
longhouses· game/common/buildings/00_tribal_buildings.txt
Wantilan+0.4/month
County
Levels 1–4: +0.1/month to +0.4/month (4 levels give it)
wantilan· game/common/buildings/00_tribal_buildings.txt
Temple Citadel+0.4/month
County · culture with Fortified Strongholds
Levels 1–4: +0.1/month to +0.4/month (4 levels give it)
temple-citadel· game/common/buildings/temple_citadel_buildings.txt
Capital Temple Complex+0.35/month
Holder
Levels 1–5: +0.1/month to +0.35/month (5 levels give it)
mandala-capital· game/common/buildings/tgp_great_project_buildings.txt
Great Tower of Silence+0.25/month
Each de jure county of the duchy
tower-of-silence· game/common/buildings/00_duchy_capital_buildings.txt
Tradeport+0.25/month
County · culture with Seafarers
Levels 1–8: +0.1/month to +0.25/month (8 levels give it)
common-tradeport· game/common/buildings/00_standard_economy_buildings.txt


Manor Houses+0.2/month
County
Levels 7–8: +0.2/month to +0.2/month (2 levels give it)
farm-estates· game/common/buildings/00_standard_economy_buildings.txt

Wilwatikta Palace+0.2/month
County
wilwatikta-palace· game/common/buildings/cp8_special_buildings.txt
Temples of Angkor+0.2/month
County
Levels 1–2: +0.1/month to +0.2/month (2 levels give it)
temples-angkor· game/common/buildings/cp8_special_buildings.txt
Great Barracks+0.2/month
Each de jure county of the duchy
celestial-great-barracks· game/common/buildings/tgp_great_project_buildings.txt

Outposts+0.1/month
County
Levels 2–8: +0.1/month to +0.1/month (7 levels give it)
outposts· game/common/buildings/00_standard_military_buildings.txt
Scriptorium+0.05/month
County · culture with Block Printing
Levels 1–8: +0.02/month to +0.05/month (8 levels give it)
scriptorium· game/common/buildings/00_temple_buildings.txt
Laws (1)
Banditry Crackdown+0.2/month
Imperial Policies · Rulers with this law
bandit_crackdown_law· game/common/laws/03_imperial_policies.txt
Dynasty legacies (2)
Faithful Magistrates+0.2/month
Law legacy · Members of the dynasty
law_legacy_2· game/common/dynasty_perks/00_dynasty_perks.txtRightful Rulers+0.1/month
Legitimacy legacy · Members of the dynasty
ce1_legitimacy_legacy_1· game/common/dynasty_perks/05_ce1_dynasty_perks.txt
Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_legendary_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/00_temple_buildings.txt, game/common/buildings/00_tribal_buildings.txt, game/common/buildings/ccp3_special_buildings.txt, game/common/buildings/cp8_special_buildings.txt, game/common/buildings/temple_citadel_buildings.txt, game/common/buildings/tgp_great_project_buildings.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/dynasty_perks/00_dynasty_perks.txt, game/common/dynasty_perks/05_ce1_dynasty_perks.txt, game/common/focuses/00_lifestyle_focuses.txt, game/common/laws/03_imperial_policies.txt, game/common/lifestyle_perks/00_martial_2_authority_tree_perks.txt, game/common/lifestyle_perks/00_wanderer_1_surveyor_tree_perks.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.