
Culture
Hausa
set_culture hausaCulture ID hausa. set_culture changes the culture of the character you play; change_culture <county id> hausa changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
CaravaneersRegional+5% Army Movement Speed, +20% Diplomatic Range, +20% Travel Safety, +20% Travel Speed
ParochialismRealm-5% City Buildings Construction Cost, -5% City Holding Construction Cost, -20 Barons And Minor Landholders Vassal Opinion, -20 Parochial Vassal Opinion, …
Family BusinessRealm+5 Close Family Opinion
Egalitarian ethos
Intolerance and isolationism may be the way for others, but this culture recognizes that accepting difference is far better than annihilating it.
Characters of this culture
- Vassal Limit+10
- Different Culture Opinion+5
- Different Faith Opinion+5
- Tributary Opinion+15
- Tributary Taxes+10%
The culture
- Cultural Acceptance Gain+35%
Martial custom: Equal
- Both men and women can be Commanders and Knights
Other Central African cultures
Source: game/common/culture/cultures/00_central_african.txt, game/common/culture/traditions/00_regional_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.