Culture
Sao
set_culture saoCulture ID sao. set_culture changes the culture of the character you play; change_culture <county id> sao changes a county's. Both need the debug mode (launch option -debug_mode).

Traditions
The traditions this culture starts with, and what each one does.
AgrarianRealm+25% Men-at-Arms Recruitment Cost, -2 Prowess
Dryland DwellersRealm+35% Development Growth in Desert, +15% Development Growth in Drylands
ParochialismRealm-5% City Buildings Construction Cost, -5% City Holding Construction Cost, -20 Barons And Minor Landholders Vassal Opinion, -20 Parochial Vassal Opinion, …
City KeepersRealm-25% City Buildings Construction Time
Stoic ethos
This culture believes in standing strong like a mountain, taking any and all hardships that life may throw at them and enduring them all with grim determination and an indomitable spirit.
Characters of this culture
Provinces of this culture
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Central African cultures
Source: game/common/culture/cultures/00_central_african.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/pillars/00_ethos.txt, game/history/provinces (counties at the start) and the English localisation, Crusader Kings III 1.20.0.3.