Realm tradition
Dryland Dwellers
tradition_dryland_dwellersThis culture is accustomed to living in dry climates, and know where to find water and how to work the lands.
Effects
Counties of this culture
- Development Growth in Desert+35%
- Development Growth in Drylands+15%
Provinces of this culture
- Building Construction Cost in Desert-10%
- Building Construction Cost in Drylands-10%
- Holding Construction Cost in Desert-10%
- Holding Construction Cost in Drylands-10%
Other effects
- The Desert Agriculture line of Buildings have additional bonuses in Counties of this Culture
- Increased Hunt Success Chance in Drylands and Desert
Cultures that start with it
Guan, Mashriqi, Maghrebi, East Bantu, Sao, Daju, Saka, Khwarezmian, Tuyuhun, Soninke, Sorko, Gaw, Songhai, Somali, Karluk
Source: game/common/culture/traditions/00_realm_traditions.txt and the English localisation, Crusader Kings III 1.20.0.3.