Culture
East Bantu
set_culture east_bantuCulture ID east_bantu. set_culture changes the culture of the character you play; change_culture <county id> east_bantu changes a county's. Both need the debug mode (launch option -debug_mode).

Traditions
The traditions this culture starts with, and what each one does.
Religion BlendingRitual-10% Rite Creation and Reformation Cost, -20% Faith Conversion Cost
Hit-and-Run TacticiansWarfare+5% Nomadic Horde Damage, +5% Nomadic Horde Screen, +20% Skirmisher Damage, +25% Skirmisher Screen, …
Dryland DwellersRealm+35% Development Growth in Desert, +15% Development Growth in Drylands
Adaptive SkirmishersWarfare-25% Enemy Defensive Advantage, +15% Archer Damage, +15% Archer Toughness, -5% Archer Maintenance, …
Stoic ethos
This culture believes in standing strong like a mountain, taking any and all hardships that life may throw at them and enduring them all with grim determination and an indomitable spirit.
Characters of this culture
Provinces of this culture
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Bantu cultures
Source: game/common/culture/cultures/00_bantu.txt, game/common/culture/traditions/00_ritual_traditions.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/pillars/00_ethos.txt, game/history/provinces (counties at the start) and the English localisation, Crusader Kings III 1.20.0.3.