Culture
Soninke
set_culture soninkeCulture ID soninke. set_culture changes the culture of the character you play; change_culture <county id> soninke changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
CaravaneersRegional+5% Army Movement Speed, +20% Diplomatic Range, +20% Travel Safety, +20% Travel Speed
City KeepersRealm-25% City Buildings Construction Time
Dryland DwellersRealm+35% Development Growth in Desert, +15% Development Growth in Drylands
Strong BelieversSocial-15 Opinion of Different Faiths
Ceremonious ethos
The ceremony of court life is so integral to this culture that it forms a core part of people's social behavior. A place for everyone, and everyone in their place.
Characters of this culture
- Monthly Prestige+10%
- Title Creation Cost-15%
- House Opinion+5
- Court grandeur baseline+5
- Minority Vassal Opinion (Different Culture)-10
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Sahelian cultures
Source: game/common/culture/cultures/00_sahelian.txt, game/common/culture/traditions/00_regional_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.