
Culture
Mossi
set_culture mossiCulture ID mossi. set_culture changes the culture of the character you play; change_culture <county id> mossi changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
Ruling CasteRealm+0.3 Dread Gain per Tyranny, -30% Dread Decay, +25% Siege Progress against Revolts
Hereditary HierarchyRealm-5% Castle Holding Construction Cost, +10% Feudal Vassal Tax Contribution, +25% Long Reign Bonus, -50% Tyranny Loss
Adaptive SkirmishersWarfare-25% Enemy Defensive Advantage, +15% Archer Damage, +15% Archer Toughness, -5% Archer Maintenance, …
Bellicose ethos
This culture considers conflict and violence to be necessary states of existence; ingrained in its people is the idea that one should stand up and fight for their own.
Characters of this culture
- Prowess+2
- Herd Conversion into Horde Riders+1%
- Men-at-Arms Recruitment Cost-10%
- Men-at-Arms Maintenance-10%
- Minority Vassal Opinion (Different Culture)-10
The culture
- Mercenary count+50%
Provinces of this culture
- Levy Size+10%
Martial custom: Equal
- Both men and women can be Commanders and Knights
Other Sahelian cultures
Source: game/common/culture/cultures/00_sahelian.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.