Culture
Maghrebi
set_culture maghrebiCulture ID maghrebi. set_culture changes the culture of the character you play; change_culture <county id> maghrebi changes a county's. Both need the debug mode (launch option -debug_mode).

Traditions
The traditions this culture starts with, and what each one does.
Water RitualsRitual+10% Monthly Learning Lifestyle Experience
African ToleranceRegional+10 Different Faith Opinion, -25% Different faith county opinion
MubarizunRegional+10% Levy Size in Drylands, +10% Levy Size in Desert, +25% Supply Limit in Drylands, +25% Supply Limit in Desert
Dryland DwellersRealm+35% Development Growth in Desert, +15% Development Growth in Drylands
Dexterous FishermenSocial+5 Coastal Advantage, +50% Supply Capacity
Spiritual ethos
While some cultures turn to war and others to worldly knowledge, this culture places its trust in the only constant throughout its history - the divine. Spirituality is the only way forward in a harsh and uncaring world.
Characters of this culture
- Consult the Skies Decision has additional effects
- Characters of this Culture have increased Stargazer Aptitude
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Arabic cultures
Source: game/common/culture/cultures/00_arabic.txt, game/common/culture/traditions/06_ce1_traditions.txt, game/common/culture/traditions/00_regional_traditions.txt, game/common/culture/traditions/00_maa_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/pillars/00_ethos.txt, game/history/provinces (counties at the start) and the English localisation, Crusader Kings III 1.20.0.3.