
Effect · every source
How to reduce Rite Creation and Reformation Cost in CK3
1 source raises Rite Creation and Reformation Cost and 19 lower it in the game files of patch 1.20.0.3 — for this one, lower is better.
rite_creation_piety_cost_multThe biggest reductions
-20%HeraldTrait
-10%Steppe ToleranceCultural tradition · Characters of this culture
-10%Religion BlendingCultural tradition · Characters of this culture
What lowers Rite Creation and Reformation Cost (19)
Traits (1)

Herald-20%
herald· game/common/traits/00_traits.txt
Cultural traditions (2)

Steppe Tolerance-10%
Characters of this culture
tradition_steppe_tolerance· game/common/culture/traditions/00_regional_traditions.txt
Characters of this culture
tradition_religion_blending· game/common/culture/traditions/00_ritual_traditions.txt
Culture pillars (1)
Buildings (14)







Cluny Monastery-10%
County holder
Levels 1–2: -5% to -10% (2 levels give it)
cluny-abbey· game/common/buildings/ccp3_special_buildings.txt

County holder
wilwatikta-palace· game/common/buildings/cp8_special_buildings.txt




Dynasty legacies (1)
True Believers-10%
Erudition legacy · Members of the dynasty
erudition_legacy_4· game/common/dynasty_perks/00_dynasty_perks.txt
What raises Rite Creation and Reformation Cost (1)
Laws (1)
Theocratic Elective+300%
Succession Laws · Rulers with this law
theocratic_elective_succession_law· game/common/laws/00_succession_laws.txt
Source: game/common/buildings/00_special_buildings.txt, game/common/buildings/ccp3_special_buildings.txt, game/common/buildings/cp6_special_buildings.txt, game/common/buildings/cp8_special_buildings.txt, game/common/buildings/pam_buildings.txt, game/common/culture/pillars/00_ethos.txt, game/common/culture/traditions/00_regional_traditions.txt, game/common/culture/traditions/00_ritual_traditions.txt, game/common/dynasty_perks/00_dynasty_perks.txt, game/common/laws/00_succession_laws.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.