CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to increase Herd Capacity in CK3

8 sources raise Herd Capacity and 0 lower it in the game files of patch 1.20.0.3.

herd_capacity_mult

The biggest boosts

  1. +300%Greatest of KhansTrait
  2. +50%ConquerorTrait
  3. +25%Pleasure DomeBuilding · Holder

What raises Herd Capacity (8)

Traits (3)

  • Greatest of Khans+300%

    greatest_of_khans · game/common/traits/00_traits.txt

  • Conqueror+50%

    conqueror · game/common/traits/00_traits.txt

  • Golden Lineage+20%

    golden_lineage · game/common/traits/00_traits.txt

Cultural traditions (1)

  • Wolves of the Deep Steppe+20%

    Characters of this culture

    tradition_mpo_wolves_of_the_deep_steppe · game/common/culture/traditions/09_mpo_traditions.txt

Culture pillars (1)

  • Spiritual+5%

    Characters of this culture

    ethos_spiritual · game/common/culture/pillars/00_ethos.txt

Innovations (2)

  • Barracks+5%

    Characters of this culture

    innovation_barracks · game/common/culture/innovations/00_tribal_innovations.txt

  • City Planning+5%

    Characters of this culture

    innovation_city_planning · game/common/culture/innovations/00_tribal_innovations.txt

Buildings (1)

  • Pleasure Dome+25%

    Holder

    pleasure-dome · game/common/buildings/00_special_buildings.txt

Source: game/common/buildings/00_special_buildings.txt, game/common/culture/innovations/00_tribal_innovations.txt, game/common/culture/pillars/00_ethos.txt, game/common/culture/traditions/09_mpo_traditions.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.