
Effect · every source
How to increase Herd Capacity in CK3
8 sources raise Herd Capacity and 0 lower it in the game files of patch 1.20.0.3.
herd_capacity_multThe biggest boosts
+300%Greatest of KhansTrait
+50%ConquerorTrait
+25%Pleasure DomeBuilding · Holder
What raises Herd Capacity (8)
Traits (3)

Greatest of Khans+300%
greatest_of_khans· game/common/traits/00_traits.txt
Conqueror+50%
conqueror· game/common/traits/00_traits.txt
Golden Lineage+20%
golden_lineage· game/common/traits/00_traits.txt
Cultural traditions (1)

Characters of this culture
tradition_mpo_wolves_of_the_deep_steppe· game/common/culture/traditions/09_mpo_traditions.txt
Culture pillars (1)
Innovations (2)

Barracks+5%
Characters of this culture
innovation_barracks· game/common/culture/innovations/00_tribal_innovations.txt
Characters of this culture
innovation_city_planning· game/common/culture/innovations/00_tribal_innovations.txt
Buildings (1)
Source: game/common/buildings/00_special_buildings.txt, game/common/culture/innovations/00_tribal_innovations.txt, game/common/culture/pillars/00_ethos.txt, game/common/culture/traditions/09_mpo_traditions.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.