
Culture
Bedouin
set_culture bedouinCulture ID bedouin. set_culture changes the culture of the character you play; change_culture <county id> bedouin changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
Tribal UnityRealm+10 House Opinion, -5 Opinion of Liege
Desert TravelersRegional-20% Camel Cavalry Maintenance, -20% Camel Cavalry Recruitment Cost, +10 Travel Speed, +20% Movement Speed over land while Raiding, …
MubarizunRegional+10% Levy Size in Drylands, +10% Levy Size in Desert, +25% Supply Limit in Drylands, +25% Supply Limit in Desert
CaravaneersRegional+5% Army Movement Speed, +20% Diplomatic Range, +20% Travel Safety, +20% Travel Speed
Avid FalconersSocial+15% Stationed Men-at-Arms Pursuit
Stoic ethos
This culture believes in standing strong like a mountain, taking any and all hardships that life may throw at them and enduring them all with grim determination and an indomitable spirit.
Characters of this culture
- Friendly Fatal Casualties-15%
- Stress Gain-15%
- Minority Vassal Opinion (Different Culture)-10
- Herd Gain+4%
Provinces of this culture
- Defender Holding Advantage+5
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Arabic cultures
Source: game/common/culture/cultures/00_arabic.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_regional_traditions.txt, game/common/culture/traditions/00_maa_traditions.txt, game/common/culture/traditions/04_ep2_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.