Culture
Karluk
set_culture karlukCulture ID karluk. set_culture changes the culture of the character you play; change_culture <county id> karluk changes a county's. Both need the debug mode (launch option -debug_mode).

Traditions
The traditions this culture starts with, and what each one does.
Horse BreedersWarfare+2% Herd Conversion into Horde Riders, -15% Light Cavalry Maintenance, -25% Light Cavalry Recruitment Cost, -15% Heavy Cavalry Maintenance, …
Sacred MountainsRitual-10% County Fertility Decline in Mountains Terrain, -10% County Fertility Decline in Desert Mountains Terrain
Dryland DwellersRealm+35% Development Growth in Desert, +15% Development Growth in Drylands
Mountain HomesRealm+20% Development Growth in Mountains, +35% Development Growth in Desert Mountains
Communal ethos
This culture values the bonds of community above all else, fostering great loyalty and dedication by working together towards common goals.
Characters of this culture
Provinces of this culture
- Herders have a higher County Fertility Growth
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Turkic cultures
Avar, Bashkir, Bolghar, Chuvash, Cuman, Kazak, Khazar, Kimek, Kipchak, Kirghiz, Laktan, Oghuz, Pecheneg, Shatuo, Turkmen, Uriankhai, Uyghur, Yughur
Source: game/common/culture/cultures/00_turkic.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_ritual_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/pillars/00_ethos.txt, game/history/provinces (counties at the start) and the English localisation, Crusader Kings III 1.20.0.3.