
Culture
Uriankhai
set_culture uriankhaiCulture ID uriankhai. set_culture changes the culture of the character you play; change_culture <county id> uriankhai changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
Forest FolkRealm+15% Development Growth in Forest, +15% Development Growth in Taiga
Prolific HuntersSocial+15% Travel Speed
Mendicant MysticsSocial+10% Travel Speed
Added with a DLC
- Devoted Horsemanship with Khans Of The Steppe
Communal ethos
This culture values the bonds of community above all else, fostering great loyalty and dedication by working together towards common goals.
Characters of this culture
- Close Family Opinion+5
- Same Culture Mercenary Hire Cost-15%
- Minority Vassal Opinion (Different Culture)-10
- County Fertility Growth+5%
Provinces of this culture
- Building Construction Cost-5%
- Building Construction Time-10%
- Herders have a higher County Fertility Growth
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Turkic cultures
Avar, Bashkir, Bolghar, Chuvash, Cuman, Karluk, Kazak, Khazar, Kimek, Kipchak, Kirghiz, Laktan, Oghuz, Pecheneg, Shatuo, Turkmen, Uyghur, Yughur
Source: game/common/culture/cultures/00_turkic.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.