
Culture
Turkmen
set_culture turkmenCulture ID turkmen. set_culture changes the culture of the character you play; change_culture <county id> turkmen changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
By the SwordRitual-1 Diplomacy per Level of Devotion, +1 Martial per Level of Devotion, -15 Different Faith Opinion, -20% Monthly Piety
Prolific HuntersSocial+15% Travel Speed
Ruling CasteRealm+0.3 Dread Gain per Tyranny, -30% Dread Decay, +25% Siege Progress against Revolts
Added with a DLC
- Iron Cavalry with Khans Of The Steppe
- Devoted Horsemanship with Khans Of The Steppe
Bellicose ethos
This culture considers conflict and violence to be necessary states of existence; ingrained in its people is the idea that one should stand up and fight for their own.
Characters of this culture
- Prowess+2
- Herd Conversion into Horde Riders+1%
- Men-at-Arms Recruitment Cost-10%
- Men-at-Arms Maintenance-10%
- Minority Vassal Opinion (Different Culture)-10
The culture
- Mercenary count+50%
Provinces of this culture
- Levy Size+10%
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Turkic cultures
Avar, Bashkir, Bolghar, Chuvash, Cuman, Karluk, Kazak, Khazar, Kimek, Kipchak, Kirghiz, Laktan, Oghuz, Pecheneg, Shatuo, Uriankhai, Uyghur, Yughur
Source: game/common/culture/cultures/00_turkic.txt, game/common/culture/traditions/00_ritual_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.