
Culture
Bashkir
set_culture bashkirCulture ID bashkir. set_culture changes the culture of the character you play; change_culture <county id> bashkir changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
Forest FolkRealm+15% Development Growth in Forest, +15% Development Growth in Taiga
Hill DwellersRealm+20% Development Growth in Hills
StorytellersSocial-15% Scheme Secrecy, +5% Legend Spread Chance
Added with a DLC
- Devoted Horsemanship with Khans Of The Steppe
Stoic ethos
This culture believes in standing strong like a mountain, taking any and all hardships that life may throw at them and enduring them all with grim determination and an indomitable spirit.
Characters of this culture
- Friendly Fatal Casualties-15%
- Stress Gain-15%
- Minority Vassal Opinion (Different Culture)-10
- Herd Gain+4%
Provinces of this culture
- Defender Holding Advantage+5
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Turkic cultures
Avar, Bolghar, Chuvash, Cuman, Karluk, Kazak, Khazar, Kimek, Kipchak, Kirghiz, Laktan, Oghuz, Pecheneg, Shatuo, Turkmen, Uriankhai, Uyghur, Yughur
Source: game/common/culture/cultures/00_turkic.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.