
Culture
Saka
set_culture sakaCulture ID saka. set_culture changes the culture of the character you play; change_culture <county id> saka changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
CaravaneersRegional+5% Army Movement Speed, +20% Diplomatic Range, +20% Travel Safety, +20% Travel Speed
Dryland DwellersRealm+35% Development Growth in Desert, +15% Development Growth in Drylands
Expert ArtisansSocial-5% Building Construction Cost
Added with a DLC
- Frontier Warriors with Legacy Of Persia
Bellicose ethos
This culture considers conflict and violence to be necessary states of existence; ingrained in its people is the idea that one should stand up and fight for their own.
Characters of this culture
- Prowess+2
- Herd Conversion into Horde Riders+1%
- Men-at-Arms Recruitment Cost-10%
- Men-at-Arms Maintenance-10%
- Minority Vassal Opinion (Different Culture)-10
The culture
- Mercenary count+50%
Provinces of this culture
- Levy Size+10%
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Iranian cultures
Afghan, Alan, Baloch, Daylamite, Khwarezmian, Kurdish, Persian, Sogdian, Tajik
Source: game/common/culture/cultures/00_iranian.txt, game/common/culture/traditions/00_regional_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.