Culture
Daylamite
set_culture daylamiteCulture ID daylamite. set_culture changes the culture of the character you play; change_culture <county id> daylamite changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
Swords for HireWarfare-15% Same Culture Mercenary Hire Cost, +10% Travel Speed, +10% Travel Safety
Stalwart DefendersWarfare+5 Defender Advantage, +5 Controlled Territory Defender Advantage, +15% Nomadic Horde Toughness
MountaineersWarfare+10% Levy Size in Mountains, +10% Levy Size in Desert Mountains, +25% Supply Limit in Mountains, +25% Supply Limit in Desert Mountains
IsolationistRealm-25% Diplomatic Range, +5 Same Culture Opinion
Added with a DLC
- Pragmatic Creed with Legacy Of Persia
Bellicose ethos
This culture considers conflict and violence to be necessary states of existence; ingrained in its people is the idea that one should stand up and fight for their own.
Characters of this culture
- Prowess+2
- Herd Conversion into Horde Riders+1%
- Men-at-Arms Recruitment Cost-10%
- Men-at-Arms Maintenance-10%
- Minority Vassal Opinion (Different Culture)-10
The culture
- Mercenary count+50%
Provinces of this culture
- Levy Size+10%
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Iranian cultures
Afghan, Alan, Baloch, Khwarezmian, Kurdish, Persian, Saka, Sogdian, Tajik
Source: game/common/culture/cultures/00_iranian.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.