Culture
Tajik
set_culture tajikCulture ID tajik. set_culture changes the culture of the character you play; change_culture <county id> tajik changes a county's. Both need the debug mode (launch option -debug_mode).

Traditions
The traditions this culture starts with, and what each one does.
CaravaneersRegional+5% Army Movement Speed, +20% Diplomatic Range, +20% Travel Safety, +20% Travel Speed
FutuwaaRegional+2 Number of Knights, +5 Negate prowess penalty, +20% Accolade Glory Gain
City KeepersRealm-25% City Buildings Construction Time
Added with a DLC
- Irrigation Experts with Legacy Of Persia
- Beacon of Learning with Legacy Of Persia
Spiritual ethos
While some cultures turn to war and others to worldly knowledge, this culture places its trust in the only constant throughout its history - the divine. Spirituality is the only way forward in a harsh and uncaring world.
Characters of this culture
- Consult the Skies Decision has additional effects
- Characters of this Culture have increased Stargazer Aptitude
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Iranian cultures
Afghan, Alan, Baloch, Daylamite, Khwarezmian, Kurdish, Persian, Saka, Sogdian
Source: game/common/culture/cultures/00_iranian.txt, game/common/culture/traditions/00_regional_traditions.txt, game/common/culture/traditions/00_maa_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/pillars/00_ethos.txt, game/history/provinces (counties at the start) and the English localisation, Crusader Kings III 1.20.0.3.