Culture
Sephardi
set_culture sephardiCulture ID sephardi. set_culture changes the culture of the character you play; change_culture <county id> sephardi changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
DiasporicSocial+1 Stewardship, +1 Learning, +20% Diplomatic Range
CaravaneersRegional+5% Army Movement Speed, +20% Diplomatic Range, +20% Travel Safety, +20% Travel Speed
Philosopher CultureSocial+20% Monthly Learning Lifestyle Experience, +1 Learning per Level of Fame
Maritime MercantilismRealm+10 Republic Vassal Opinion
Defensive TacticsRegional+10% Men-at-Arms Toughness, +20% Heavy Infantry Toughness, +10% Heavy Infantry Maintenance, +20% Heavy Cavalry Toughness, …
Communal ethos
This culture values the bonds of community above all else, fostering great loyalty and dedication by working together towards common goals.
Characters of this culture
- Close Family Opinion+5
- Same Culture Mercenary Hire Cost-15%
- Minority Vassal Opinion (Different Culture)-10
- County Fertility Growth+5%
Provinces of this culture
- Building Construction Cost-5%
- Building Construction Time-10%
- Herders have a higher County Fertility Growth
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Israelite cultures
Source: game/common/culture/cultures/00_israelite.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/00_regional_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_maa_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.