Realm tradition
Maritime Mercantilism
tradition_maritime_mercantilismThe world may be ruled by armies, but this culture knows that it is truly controlled by whoever dominates the flow of gold across the seas.
Effects
Characters of this culture
Other effects
- The Tradeport line of Buildings can be constructed one Era early
- Coastal Holdings in Counties of this Culture provide an additional +…% Tax
- The Avaricious Trait provides additional bonuses
Traits it changes
These traits give extra effects to characters of a culture with this tradition (see each trait's page).
Cultures that start with it
Yemeni, Swahili, Dutch, Cham, Trojan, Carthaginian, Irish, Catalan, Sephardi, Radhanite, Ryukyuan, Baekje, Cisalpine, Malay, Moluccan, Norwegian, Somali, Pomeranian
Source: game/common/culture/traditions/00_realm_traditions.txt and the English localisation, Crusader Kings III 1.20.0.3.