
Culture
Radhanite
set_culture radhaniteCulture ID radhanite. set_culture changes the culture of the character you play; change_culture <county id> radhanite changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
DiasporicSocial+1 Stewardship, +1 Learning, +20% Diplomatic Range
Philosopher CultureSocial+20% Monthly Learning Lifestyle Experience, +1 Learning per Level of Fame
Maritime MercantilismRealm+10 Republic Vassal Opinion
XenophilicSocial+10 Different Culture Opinion
Defensive TacticsRegional+10% Men-at-Arms Toughness, +20% Heavy Infantry Toughness, +10% Heavy Infantry Maintenance, +20% Heavy Cavalry Toughness, …
Egalitarian ethos
Intolerance and isolationism may be the way for others, but this culture recognizes that accepting difference is far better than annihilating it.
Characters of this culture
- Vassal Limit+10
- Different Culture Opinion+5
- Different Faith Opinion+5
- Tributary Opinion+15
- Tributary Taxes+10%
The culture
- Cultural Acceptance Gain+35%
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Israelite cultures
Source: game/common/culture/cultures/00_israelite.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_maa_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.