Culture
Dutch
set_culture dutchCulture ID dutch. set_culture changes the culture of the character you play; change_culture <county id> dutch changes a county's. Both need the debug mode (launch option -debug_mode).

Traditions
The traditions this culture starts with, and what each one does.
AgrarianRealm+25% Men-at-Arms Recruitment Cost, -2 Prowess
ParochialismRealm-5% City Buildings Construction Cost, -5% City Holding Construction Cost, -20 Barons And Minor Landholders Vassal Opinion, -20 Parochial Vassal Opinion, …
Maritime MercantilismRealm+10 Republic Vassal Opinion
PoldersRealm+20% Skirmisher Damage, +20% Skirmisher Screen
Bureaucratic ethos
No culture lasts longer than its oldest record, and this culture believes in accounting so meticulous as to guarantee immortality.
Characters of this culture
Counties of this culture
- Rulers can adopt Bureaucratic Government type as a King as well when they are Emperors
Martial custom: Men Only
- Only men can be Commanders and Knights
Cultural men-at-arms
Regiments unlocked by innovations only this culture's heritage can research.
- Landsknechts · innovation
Other Central Germanic cultures
Bavarian, Franconian, Frisian, German, Langobard, Saxon, Swabian
Source: game/common/culture/cultures/00_central_germanic.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_maa_traditions.txt, game/common/culture/pillars/00_ethos.txt, game/history/provinces (counties at the start) and the English localisation, Crusader Kings III 1.20.0.3.