Culture
Swabian
set_culture swabianCulture ID swabian. set_culture changes the culture of the character you play; change_culture <county id> swabian changes a county's. Both need the debug mode (launch option -debug_mode).

Traditions
The traditions this culture starts with, and what each one does.
Mountain HomesRealm+20% Development Growth in Mountains, +35% Development Growth in Desert Mountains
ParochialismRealm-5% City Buildings Construction Cost, -5% City Holding Construction Cost, -20 Barons And Minor Landholders Vassal Opinion, -20 Parochial Vassal Opinion, …
IndustriousSocial-15% Building Construction Time, +15% Stress Gain, +15% Building Construction Cost
Communal ethos
This culture values the bonds of community above all else, fostering great loyalty and dedication by working together towards common goals.
Characters of this culture
Provinces of this culture
- Herders have a higher County Fertility Growth
Martial custom: Men Only
- Only men can be Commanders and Knights
Cultural men-at-arms
Regiments unlocked by innovations only this culture's heritage can research.
- Landsknechts · innovation
Other Central Germanic cultures
Bavarian, Dutch, Franconian, Frisian, German, Langobard, Saxon
Source: game/common/culture/cultures/00_central_germanic.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/pillars/00_ethos.txt, game/history/provinces (counties at the start) and the English localisation, Crusader Kings III 1.20.0.3.