Culture
Moluccan
set_culture malukuCulture ID maluku. set_culture changes the culture of the character you play; change_culture <county id> maluku changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
Maritime MercantilismRealm+10 Republic Vassal Opinion
StorytellersSocial-15% Scheme Secrecy, +5% Legend Spread Chance
QuarrelsomeWarfare-40% Control Growth
Added with a DLC
- Maritime Way of Life with All Under Heaven
Communal ethos
This culture values the bonds of community above all else, fostering great loyalty and dedication by working together towards common goals.
Characters of this culture
- Close Family Opinion+5
- Same Culture Mercenary Hire Cost-15%
- Minority Vassal Opinion (Different Culture)-10
- County Fertility Growth+5%
Provinces of this culture
- Building Construction Cost-5%
- Building Construction Time-10%
- Herders have a higher County Fertility Growth
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Austronesian cultures
Acehnese, Amis, Bisayan, Bugis, Cham, Dayak, Iloko, Javanese, Malay, Nakkavaram, Papuan, Senoi, Tagalog, Toraja
Source: game/common/culture/cultures/00_malayic.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.