
Culture
Senoi
set_culture senoiCulture ID senoi. set_culture changes the culture of the character you play; change_culture <county id> senoi changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
IsolationistRealm-25% Diplomatic Range, +5 Same Culture Opinion
Jungle DwellersRealm+25% Development Growth in Jungle
CharismaticSocial+15% Monthly Court Grandeur Change, +10% Personal scheme success chance, +10% Enemy hostile scheme success chance, +10% Travel Safety
PacifistsSocial-1 Martial, -20% Monthly Martial Lifestyle Experience
Communal ethos
This culture values the bonds of community above all else, fostering great loyalty and dedication by working together towards common goals.
Characters of this culture
- Close Family Opinion+5
- Same Culture Mercenary Hire Cost-15%
- Minority Vassal Opinion (Different Culture)-10
- County Fertility Growth+5%
Provinces of this culture
- Building Construction Cost-5%
- Building Construction Time-10%
- Herders have a higher County Fertility Growth
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Austronesian cultures
Acehnese, Amis, Bisayan, Bugis, Cham, Dayak, Iloko, Javanese, Malay, Moluccan, Nakkavaram, Papuan, Tagalog, Toraja
Source: game/common/culture/cultures/00_malayic.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.