CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to increase Army Movement Speed in CK3

21 sources raise Army Movement Speed and 0 lower it in the game files of patch 1.20.0.3.

movement_speed

The biggest boosts

  1. +20%Exalted WarlordTrait
  2. +20%HastiluderTrait · At 100 XP (Wit)
  3. +16%Horse HerdsBuilding · Holder

What raises Army Movement Speed (21)

Traits (7)

Lifestyle perks (1)

  • Organized March+15%

    organized_retreat_perk · game/common/lifestyle_perks/00_martial_1_strategy_tree_perks.txt

Cultural traditions (6)

  • Horse Lords+10%

    Characters of this culture

    tradition_horse_lords · game/common/culture/traditions/00_regional_traditions.txt

  • Saharan Nomads+10%

    Characters of this culture

    tradition_saharan_nomads · game/common/culture/traditions/00_regional_traditions.txt

  • Tabletop Warriors+10%

    Characters of this culture

    tradition_fp2_strategy_gamers · game/common/culture/traditions/03_fp2_traditions.txt

  • Devoted Horsemanship+10%

    Characters of this culture

    tradition_devoted_horsemanship · game/common/culture/traditions/09_mpo_traditions.txt

  • Caravaneers+5%

    Characters of this culture

    tradition_caravaneers · game/common/culture/traditions/00_regional_traditions.txt

  • Frontier Warriors+5%

    Characters of this culture

    tradition_fp3_frontier_warriors · game/common/culture/traditions/03_fp3_traditions.txt

Innovations (2)

  • Horseshoes+10%

    Characters of this culture

    innovation_horseshoes · game/common/culture/innovations/00_early_medieval_innovations.txt

  • Compass+5%

    Characters of this culture

    innovation_compass · game/common/culture/innovations/tgp_innovations.txt

Buildings (2)

  • Horse Herds+16%

    Holder

    Levels 1–8: +2% to +16% (8 levels give it)

    horse-pastures · game/common/buildings/00_standard_military_buildings.txt

  • Stables+8%

    Holder

    Levels 1–8: +1% to +8% (8 levels give it)

    stables · game/common/buildings/00_standard_military_buildings.txt

Dynasty legacies (1)

  • Veteran Explorers+10%

    Adventure legacy · Members of the dynasty

    fp1_adventure_legacy_4 · game/common/dynasty_perks/01_fp1_dynasty_perks.txt

Governments (2)

  • Nomadic+10%

    Rulers with this government

    nomad_government · game/common/governments/00_government_types.txt

  • Meritocratic Khanate+10%

    Rulers with this government

    steppe_admin_government · game/common/governments/00_government_types.txt

Source: game/common/buildings/00_standard_military_buildings.txt, game/common/culture/innovations/00_early_medieval_innovations.txt, game/common/culture/innovations/tgp_innovations.txt, game/common/culture/traditions/00_regional_traditions.txt, game/common/culture/traditions/03_fp2_traditions.txt, game/common/culture/traditions/03_fp3_traditions.txt, game/common/culture/traditions/09_mpo_traditions.txt, game/common/dynasty_perks/01_fp1_dynasty_perks.txt, game/common/governments/00_government_types.txt, game/common/lifestyle_perks/00_martial_1_strategy_tree_perks.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.