Commander trait
Master of Campaigns
add_trait organizerremove_trait organizerTrait ID organizer. Console commands work with the debug mode on (launch option -debug_mode, then the ` key) and act on the character you play.
In capable hands, a well organized army can swiftly outmaneuver the enemy in any situation.
Effects
- Army Movement Speed+10%
- Retreat Losses-10%
Marcher experience
The trait grows with experience on its track; these effects come on top of the base ones at each threshold.
At 33 XP
- Army Movement Speed+10%
- Retreat Losses-10%
At 66 XP
- Advantage+1
- Army Movement Speed+10%
- Retreat Losses-10%
At 100 XP
- Advantage+2
- Martial+1
- Army Movement Speed+10%
- Retreat Losses-10%
Bonuses from culture and faith
Extra effects this trait gives only when the character's culture or faith has one of these.
Culture with Winter Warriors
- Movement Speed in Provinces affected by Winter+5%
Culture with Mountaineers, Mountain Skirmishing, Mountain Herding, Caucasian Wolves, Himalayan Settlers or Mountaineer Ruralism
- Attrition Taken in Mountains-50%
- Attrition Taken in Desert Mountains-50%
Culture with Warriors of the Dry, Mubarizun, Desert Ribats or Bush Hunting
- Drylands Advantage+1
- Desert Advantage+1
Faith with Sacred Mountains
- Attrition Taken in Mountains-50%
- Attrition Taken in Desert Mountains-50%
Faith with Astrology
- Army Movement Speed+10%
Source: game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3.