Culture
Tangut
set_culture tangutCulture ID tangut. set_culture changes the culture of the character you play; change_culture <county id> tangut changes a county's. Both need the debug mode (launch option -debug_mode).

Traditions
The traditions this culture starts with, and what each one does.
CaravaneersRegional+5% Army Movement Speed, +20% Diplomatic Range, +20% Travel Safety, +20% Travel Speed
Religion BlendingRitual-10% Rite Creation and Reformation Cost, -20% Faith Conversion Cost
Religious PatronageRitual+25% Monthly Piety from Buildings
Court EunuchsRealm
Himalayan SettlersRegional+20% Development Growth in Mountains, +15% Movement Speed over land while Raiding, -20% Hostile County Attrition while Raiding
Added with a DLC
- Iron Cavalry with Khans Of The Steppe
Bureaucratic ethos
No culture lasts longer than its oldest record, and this culture believes in accounting so meticulous as to guarantee immortality.
Characters of this culture
Counties of this culture
- Rulers can adopt Bureaucratic Government type as a King as well when they are Emperors
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Qiangic cultures
Source: game/common/culture/cultures/00_qiangic.txt, game/common/culture/traditions/00_regional_traditions.txt, game/common/culture/traditions/00_ritual_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/pillars/00_ethos.txt, game/history/provinces (counties at the start) and the English localisation, Crusader Kings III 1.20.0.3.