
Duchy capital building
Siege Works
siege_works_01Dedicated siege works allow the ruler to field and maintain superior-quality siege weapons.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Siege Workshops | 485 gold | 1825 d | — | — |
| 2. Trebuchet Engineers | 725 gold | 1825 d | — | — |
| 3. Cannon Foundries | 1,100 gold | 1825 d | — | — |
Level 1: Siege Workshops
Holder
- Siege Weapon Recruitment Cost-15%
- Siege Weapon Maintenance-15%
Province
- Stationed Siege Weapon Effectiveness+20%
- Stationed Siege Weapon Toughness+5
Each de jure county of the duchy
- Additional fort level+2
- Key
siege_works_01- Cost
- 485 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Stone Forts
Level 2: Trebuchet Engineers
Holder
- Siege Weapon Recruitment Cost-30%
- Siege Weapon Maintenance-30%
Province
- Stationed Siege Weapon Effectiveness+30%
- Stationed Siege Weapon Toughness+10
Each de jure county of the duchy
- Additional fort level+4
- Key
siege_works_02- Cost
- 725 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Castle Baileys
Level 3: Cannon Foundries
Holder
- Siege Weapon Recruitment Cost-45%
- Siege Weapon Maintenance-45%
Province
- Stationed Siege Weapon Effectiveness+40%
- Stationed Siege Weapon Toughness+15
Each de jure county of the duchy
- Additional fort level+6
- Key
siege_works_03- Cost
- 1,100 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Royal Armory
Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.