
Culture
Beja
set_culture bejaCulture ID beja. set_culture changes the culture of the character you play; change_culture <county id> beja changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
Desert TravelersRegional-20% Camel Cavalry Maintenance, -20% Camel Cavalry Recruitment Cost, +10 Travel Speed, +20% Movement Speed over land while Raiding, …
Warriors of the DryWarfare+10% Levy Size in Drylands, +10% Levy Size in Desert, +25% Supply Limit in Drylands, +25% Supply Limit in Desert
IsolationistRealm-25% Diplomatic Range, +5 Same Culture Opinion
Mountain SkirmishingRegional+10% Levy Size in Mountains, +10% Levy Size in Desert Mountains, +25% Supply Limit in Mountains, +25% Supply Limit in Desert Mountains
Communal ethos
This culture values the bonds of community above all else, fostering great loyalty and dedication by working together towards common goals.
Characters of this culture
- Close Family Opinion+5
- Same Culture Mercenary Hire Cost-15%
- Minority Vassal Opinion (Different Culture)-10
- County Fertility Growth+5%
Provinces of this culture
- Building Construction Cost-5%
- Building Construction Time-10%
- Herders have a higher County Fertility Growth
Martial custom: Men Only
- Only men can be Commanders and Knights
Other East African cultures
Source: game/common/culture/cultures/00_east_african.txt, game/common/culture/traditions/00_regional_traditions.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_maa_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.