Regional tradition
Cultural Primacy
tradition_cultural_primacyThis proud culture is content to look to its own rich history and social life, and feels little need to stoop to mingling with its neighbors.
Effects
Characters of this culture
- Piety per Legitimacy Level+0.15/month
- Court grandeur baseline+5
- Monthly Lifestyle Experience+5%
- Opinion of Different Cultures-15
- Different Culture Opinion-15
Other effects
- Learning Education Traits and the Erudite Trait also give Cultural Fascination Progress
- Idle Courtiers are less likely to become Wanderers if their Liege is of the same Culture
- The Convert to Local Culture Decision causes Stress gain and is avoided by Rulers
- Characters are less willing to marry with other Cultures
- Characters are less willing to marry with distant Realms
- Very unlikely to arrange Marriages outside their own Culture
- Creating a Hybrid Culture requires 100% more Cultural Acceptance, it is also much harder to Hybridise with this Culture
- May always challenge other Characters to Board Games
Traits it changes
These traits give extra effects to characters of a culture with this tradition (see each trait's page).
Cultures that start with it
No culture starts with it in the game files.
Source: game/common/culture/traditions/tgp_traditions.txt and the English localisation, Crusader Kings III 1.20.0.3.