Ritual tradition
Sorcerous Metallurgy
tradition_sorcerous_metallurgyThere are as many alchemists in this culture attempting to turn metal into gold as there are smiths forging weapons. What does it matter if this culture's wealth and weaponry are enhanced by witchcraft?
Effects
Characters of this culture
- Prowess per Level of Devotion+2
Other effects
- It costs more Gold to sponsor characters of this culture with a Weapon Inspiration
- Characters of this Culture produce higher-quality Artifacts when completing a Weapon Inspiration
- Characters of this Culture gain GetLocalPlayerPietyTextIconPiety from the Barracks line of Buildings
- Unlocks the Sorcerous Metallurgy Yurt 01 Internal Upgrade for Nomadic Domiciles
- Unlocks the Commission Artifact Decision for metal Artifacts
Cultures that start with it
Source: game/common/culture/traditions/00_ritual_traditions.txt and the English localisation, Crusader Kings III 1.20.0.3.