
Effect · every source
How to increase Skirmisher Damage in CK3
5 sources raise Skirmisher Damage and 0 lower it in the game files of patch 1.20.0.3.
skirmishers_damage_multIn Crusader Kings III, 5 sources raise Skirmisher Damage and 0 sources lower it. Biggest raises: Hit and Run +20%, Hit-and-Run Tacticians +20%, Polders +20%, Adaptive Skirmishers +15% and Qayaliq +10%. Patch 1.20.0.3, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.
The biggest boosts
- +20%Hit and RunLifestyle perk
+20%Hit-and-Run TacticiansCultural tradition · Characters of this culture
+20%PoldersCultural tradition · Characters of this culture
What raises Skirmisher Damage (5)
Lifestyle perks (1)
Hit and Run+20%
hit_and_run_perk· game/common/lifestyle_perks/00_martial_1_strategy_tree_perks.txt
Cultural traditions (3)

Characters of this culture
tradition_hit_and_run· game/common/culture/traditions/00_combat_traditions.txt
Polders+20%
Characters of this culture
tradition_polders· game/common/culture/traditions/00_maa_traditions.txt
Characters of this culture
tradition_adaptive_skirmishing· game/common/culture/traditions/00_combat_traditions.txt
Holy sites (1)
Qayaliq+10%
Qayaliq · Followers, while the faith holds it
qayaliq· game/common/religion/faith_types/00_faith_types.txt
Source: game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_maa_traditions.txt, game/common/lifestyle_perks/00_martial_1_strategy_tree_perks.txt, game/common/religion/faith_types/00_faith_types.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.