CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to reduce Heavy Cavalry Maintenance in CK3

2 sources raise Heavy Cavalry Maintenance and 6 lower it in the game files of patch 1.20.0.3 — for this one, lower is better.

heavy_cavalry_maintenance_mult

The biggest reductions

  1. -40%AvariciousTrait · Culture with Devoted Horsemanship
  2. -15%Horse BreedersCultural tradition · Characters of this culture
  3. -15%Indomitable AzataniCultural tradition · Characters of this culture

What lowers Heavy Cavalry Maintenance (6)

Traits (2)

  • Avaricious-40%

    Culture with Devoted Horsemanship

    avaricious · game/common/traits/00_traits.txt

  • Overseer-10%

    Culture with Iron Cavalry

    overseer · game/common/traits/00_traits.txt

Cultural traditions (2)

  • Horse Breeders-15%

    Characters of this culture

    tradition_horse_breeder · game/common/culture/traditions/00_combat_traditions.txt

  • Indomitable Azatani-15%

    Characters of this culture

    tradition_ep3_indomitable_azatani · game/common/culture/traditions/07_ep3_traditions.txt

Innovations (1)

  • Lacquered Armor-5%

    Characters of this culture

    innovation_lacquered_armor · game/common/culture/innovations/tgp_innovations.txt

Buildings (1)

  • Quarries-8%

    Holder · culture with Mountain Homes or Mountaineer Ruralism

    Levels 1–8: -1% to -8% (8 levels give it)

    quarries · game/common/buildings/00_standard_economy_buildings.txt

What raises Heavy Cavalry Maintenance (2)

Cultural traditions (2)

  • Pragmatic Creed+15%

    Characters of this culture

    tradition_fp3_pragmatic_creed · game/common/culture/traditions/03_fp3_traditions.txt

  • Defensive Tactics+10%

    Characters of this culture

    tradition_mobile_guards · game/common/culture/traditions/00_maa_traditions.txt

Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/culture/innovations/tgp_innovations.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_maa_traditions.txt, game/common/culture/traditions/03_fp3_traditions.txt, game/common/culture/traditions/07_ep3_traditions.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.