
Effect · every source
How to increase Fort Level in CK3
64 sources raise Fort Level and 0 lower it in the game files of patch 1.20.0.3.
fort_levelThe biggest boosts
+16Hill FortsBuilding · Province
+13CastleBuilding · Province
+8Alamut CastleBuilding · Province
What raises Fort Level (64)
Buildings (63)

Hill Forts+16
Province
Levels 1–8: +2 to +16 (8 levels give it)
hill-forts· game/common/buildings/00_standard_fortification_buildings.txt
Castle+13
Province
Levels 1–4: +1 to +13 (4 levels give it)
castle· game/common/buildings/00_castle_buildings.txt
Province
Levels 1–2: +6 to +8 (2 levels give it)
alamut-castle· game/common/buildings/00_special_buildings.txt

Province
Levels 1–8: +1 to +8 (8 levels give it)
ramparts· game/common/buildings/00_standard_fortification_buildings.txt
Province
Levels 1–8: +1 to +8 (8 levels give it)
curtain-walls· game/common/buildings/00_standard_fortification_buildings.txt
Province
Levels 1–8: +1 to +8 (8 levels give it)
watchtowers· game/common/buildings/00_standard_fortification_buildings.txt
Collegiate Church of St Mary and St Alexius+8
Province
Levels 1–3: +2 to +8 (3 levels give it)
wawel-cathedral· game/common/buildings/ccp3_special_buildings.txt
Province
Levels 1–4: +1 to +8 (4 levels give it)
temple-citadel· game/common/buildings/temple_citadel_buildings.txt
Province
Levels 1–8: +1 to +8 (8 levels give it)
citadel-shrine· game/common/buildings/temple_citadel_buildings.txt
Alhambra+6
Province
Levels 1–2: +2 to +6 (2 levels give it)
alhambra· game/common/buildings/00_special_buildings.txt
Province
Levels 1–2: +2 to +6 (2 levels give it)
citadel-of-aleppo· game/common/buildings/00_special_buildings.txt



Province
the-great-wall-shanhai-pass· game/common/buildings/tgp_great_project_buildings.txt
Province
the-great-wall-liaodong· game/common/buildings/tgp_great_project_buildings.txt
Province
legendary-watchtower· game/common/buildings/00_legendary_buildings.txt
Province
Levels 1–2: +2 to +4 (2 levels give it)
hotin-fort· game/common/buildings/00_special_buildings.txt






Province
Levels 1–2: +2 to +4 (2 levels give it)
citadel-thang-long· game/common/buildings/00_special_buildings.txt
Province
gongsanseong-fortress· game/common/buildings/00_special_buildings.txt
Province
Levels 1–4: +1 to +4 (4 levels give it)
idjang-forts· game/common/buildings/00_tribal_buildings.txt




Province
Levels 2–4: +1 to +4 (3 levels give it)
mont-st-michel· game/common/buildings/cp6_special_buildings.txt
Province · culture with Fortified Strongholds
Levels 1–4: +1 to +4 (4 levels give it)
temple-citadel· game/common/buildings/temple_citadel_buildings.txt









Province
saint-catherine· game/common/buildings/00_special_buildings.txt








Province
Levels 1–2: +1 to +2 (2 levels give it)
tribe· game/common/buildings/00_tribal_buildings.txt
Province
Levels 1–2: +1 to +2 (2 levels give it)
palisades· game/common/buildings/00_tribal_buildings.txt








Laws (1)
Defense Mobilization+1
Imperial Policies · Rulers with this law
defense_mobilization_law· game/common/laws/03_imperial_policies.txt
Source: game/common/buildings/00_castle_buildings.txt, game/common/buildings/00_legendary_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/00_standard_fortification_buildings.txt, game/common/buildings/00_tribal_buildings.txt, game/common/buildings/ccp3_special_buildings.txt, game/common/buildings/cp6_special_buildings.txt, game/common/buildings/temple_citadel_buildings.txt, game/common/buildings/tgp_great_project_buildings.txt, game/common/laws/03_imperial_policies.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.